Izmir Stinger
Deity
I abandoned the base game as unplayable after patch h, but have recently come back to it. The pathetically low attack courage barbarians, inability of the AI to build ships, automatic refusal of all trades because "WFYABTA" and some other wackiness seems to have been fixed. There still seems to be something going on with Wonders and Rituals, though.
Emperor Difficulty, Standard Map size (normal number of civs), nothing weird about the map script, Normal speed. I think I was the first to Philosophy, but I delayed building the Bone Palace until well after turn 175. In the same game I finished Pact of the Nilhorn after turn 250. I had to trade for Cartography, which several other civs had had forever. Now it is nearly turn 300 and the Great Lighthouse still hasn't been built, despite the Hannah being in the game, doing well, and having beelined sailing long before I even met her.
From what I can see, something is still dramatically reducing the AI's tendency to go for wonders. As it stands, I could basically have my pick, and it shouldn't be that way on high difficulty levels. Are other people experiencing this, too, or was this just an odd game?
I also found some of those large "Barbuster" stacks filled with archers and obsolete units, though it didn't seem as bad - and the two civs lucky enough not to have barb problems due to geography (Luan) or the barb trait (Clan) didn't have them. The Calabim had a big one filled with Maori that was hovering near a barb city to the south while the clan invaded successfully from the north. So there is still some of that going on.
Emperor Difficulty, Standard Map size (normal number of civs), nothing weird about the map script, Normal speed. I think I was the first to Philosophy, but I delayed building the Bone Palace until well after turn 175. In the same game I finished Pact of the Nilhorn after turn 250. I had to trade for Cartography, which several other civs had had forever. Now it is nearly turn 300 and the Great Lighthouse still hasn't been built, despite the Hannah being in the game, doing well, and having beelined sailing long before I even met her.
From what I can see, something is still dramatically reducing the AI's tendency to go for wonders. As it stands, I could basically have my pick, and it shouldn't be that way on high difficulty levels. Are other people experiencing this, too, or was this just an odd game?
I also found some of those large "Barbuster" stacks filled with archers and obsolete units, though it didn't seem as bad - and the two civs lucky enough not to have barb problems due to geography (Luan) or the barb trait (Clan) didn't have them. The Calabim had a big one filled with Maori that was hovering near a barb city to the south while the clan invaded successfully from the north. So there is still some of that going on.