Jason Fliegel
Warlord
- Joined
- Mar 15, 2003
- Messages
- 281
I haven't seen one of these threads in a while, so let's start one:
Here's my first attempt at this conquest. I was playing as England on Regent level. I started by conquering the Celts. Then I decided that if I was going to take my relic back to Jerusalem, I would need a Mediteranean port. The French lost the coin toss, so I pulled the old reverse-Norman invasion and sent my troops ashore. I got Burgundy, Germany, Denmark, and Castille to pile on, and it wasn't long before I had conquered my Mediterranean port, a second relic, and -- as an added bonus -- the Holy Roman Empire, which the Franks had built in Orleans. With the Franks safely out of the way, it was time to start preparing for a crusade ... except ... those wily Germans, in their zeal to help carve up France, had brought a relic-carrying spearman over to the west coast of France. The temptation was too great, and I was soon at war with Germany -- this time, with the help of Poland and my trusty allies, the Burgundians. This time, Burgundy did a lot better, territory-wise -- they took most of the German cities -- but I got the relic, which was all I cared about. I spent a few turns building a navy, then set sail for Jerusalem.
After my motley collection of knights, crusaders, and catapults set off in their galleys, I decided to build an embassy with the Abassids to see what I'd be facing. Yikes! Jerusalem was teeming with units. Had I bitten off more than I could chew? Well, too late to worry about that. The crusade was underway! With three relics, I could win the game in a single stroke -- I didn't need to hold Jerusalem, just take it. As I approached the Abassid shore, I got a message from them: would I be interested in trading? They had two technologies I needed -- should I? Why not -- two techs and a world map in exchange for a bunch of gold per turn, followed by a prompt declaration of war. I'm sure it screwed up my reputation, but who needs a reputation when your game is only going to last 1 more turn. I finished my turn by putting my troops ashore, and then the Abassids did their worst by ... moving all but 4 or 5 defenders out of Jerusalem!?! Huh? I guess the AI figured the best way to fight invaders from the other end of the world was to send them over land across Europe to try to hit me at home. Oh well -- I felt bad about exploiting the AI's weakness, but I didn't feel bad enough not to sack Jerusalem and move my 3 relics in, winning the game in a single stroke!
Here's my first attempt at this conquest. I was playing as England on Regent level. I started by conquering the Celts. Then I decided that if I was going to take my relic back to Jerusalem, I would need a Mediteranean port. The French lost the coin toss, so I pulled the old reverse-Norman invasion and sent my troops ashore. I got Burgundy, Germany, Denmark, and Castille to pile on, and it wasn't long before I had conquered my Mediterranean port, a second relic, and -- as an added bonus -- the Holy Roman Empire, which the Franks had built in Orleans. With the Franks safely out of the way, it was time to start preparing for a crusade ... except ... those wily Germans, in their zeal to help carve up France, had brought a relic-carrying spearman over to the west coast of France. The temptation was too great, and I was soon at war with Germany -- this time, with the help of Poland and my trusty allies, the Burgundians. This time, Burgundy did a lot better, territory-wise -- they took most of the German cities -- but I got the relic, which was all I cared about. I spent a few turns building a navy, then set sail for Jerusalem.
After my motley collection of knights, crusaders, and catapults set off in their galleys, I decided to build an embassy with the Abassids to see what I'd be facing. Yikes! Jerusalem was teeming with units. Had I bitten off more than I could chew? Well, too late to worry about that. The crusade was underway! With three relics, I could win the game in a single stroke -- I didn't need to hold Jerusalem, just take it. As I approached the Abassid shore, I got a message from them: would I be interested in trading? They had two technologies I needed -- should I? Why not -- two techs and a world map in exchange for a bunch of gold per turn, followed by a prompt declaration of war. I'm sure it screwed up my reputation, but who needs a reputation when your game is only going to last 1 more turn. I finished my turn by putting my troops ashore, and then the Abassids did their worst by ... moving all but 4 or 5 defenders out of Jerusalem!?! Huh? I guess the AI figured the best way to fight invaders from the other end of the world was to send them over land across Europe to try to hit me at home. Oh well -- I felt bad about exploiting the AI's weakness, but I didn't feel bad enough not to sack Jerusalem and move my 3 relics in, winning the game in a single stroke!