Robi D
Minister of (Dis)Order
I've a lot of experience playing MP games of the net where simultaneous moves are the order of the day, in fact the Civ3 MTDG was the first PBEM i've ever played. Now i did not realise until DaveShack set up the PitBoss game as an experiment that it to would be played under simultaneous moves, which could present a bit of a problem. In MP games with simultaneous moves a classic strategy is the virtual double move. This is where one player places their troops just outside the visual range of a new city using fast moving units (ie 2MP's) then on the next turn they wait until the very last moment to move their units 2 space right next to the city, then when it switch over to the next turn they immediatly attack, giving them a virtual double move and the defender no chance to re enforce the city. This is shown in the diagram i've done (apologies for the crudeness). Now this is a pretty devastating tactic in MP games where everyones on line at the same time and the turn time is a few minutes.
Now just imaging the same thing in a PitBoss game with 48hr turns and not everyone is online at the same time. Let say its the same situation as in the diagram, Team B place a stack of horses outside Team A city, just out of visual range. Now Team A come in and play their turn with 12hrs to go in the turn, and their player then signs off. Now Team B wait until their is a few minutes to go before the turn ends to take their turn and move their horses. Team B player then stays online and as soon as the new turn begins attacks the city and razes it. The next day Team A log in and find their city no longer there and with no idea what happened.
Now some people might think thats just part of the game and are happy to live with it, but this tactic might not be the cup of tea for all those PBEMers who have not played MP games. I have brought this up as i thought that everyone should have the chance to make the decision on whether to go with PBEM or PitBoss based on all the facts.
I hope this has helped
Now just imaging the same thing in a PitBoss game with 48hr turns and not everyone is online at the same time. Let say its the same situation as in the diagram, Team B place a stack of horses outside Team A city, just out of visual range. Now Team A come in and play their turn with 12hrs to go in the turn, and their player then signs off. Now Team B wait until their is a few minutes to go before the turn ends to take their turn and move their horses. Team B player then stays online and as soon as the new turn begins attacks the city and razes it. The next day Team A log in and find their city no longer there and with no idea what happened.
Now some people might think thats just part of the game and are happy to live with it, but this tactic might not be the cup of tea for all those PBEMers who have not played MP games. I have brought this up as i thought that everyone should have the chance to make the decision on whether to go with PBEM or PitBoss based on all the facts.
I hope this has helped