Potential random events ideas

B.Rob.

Chieftain
Joined
Jul 5, 2007
Messages
8
Location
Washington, DC
Hi Guys,

I was wondering if you all had ideas for random events.

One I was toying with was, once flight is discovered. I think it was would interesting to have a 9/11 like random event, in which an airplane or two crash into one of your cities reducing pop., happiness, destroying improvements, etc.
 
Yeah, and while we're at it - how about when someone builds the Pentagon, a random event of a plane flying into it can destroy it?!

Jeesh. :rolleyes:
 
I think terrorism would be reasonable random events, but I think specifically modeling them after actual attacks would be...um...pretty disrespectful to victims of those attacks.

So, something generic might work like "terrorists have destroyed [insert building] in [insert city]."

Might be really interesting if the terrorists were affiliated with a group, like a religion or a competing civ. For the latter instance it could happen in a recently captured city or a city with, say 33%+ culture from a rival civ. When it happens, you would have the choice of returning the city, abandoning the city, or keeping it ("we will not negotiate with terrorists!"). If you keep it, you have to move units to that city to lower the chances of an additional attack.
 
The spies can do terrorist missions, so terrorists have always been part of CIV.
 
I think the OP has a screw loose or something, why would you mention 9/11? Thats a terrible idea.


Instead this thread couldve been about other cool random events they might have added to the game, from the screenshots Ive seen, after you complete one you get a bonus of some kind ie. build 7 forges before xxxx year - then you get +1:hammers: ... is that just a bonus if you build a forge in any city from then till the end of the game? Not bad little bonus if you can pull it off.

Anyone hear of any other rewards after completing an event ???
 
a generic terrorist attack could be put in, but not one exactly modeled after a real life event.

i hope the random events have some humour in them too... always like some in the game... real life and history had some humour, anyways...
 
I hope we can mod random events into the game.
 
Yeah, I mean if terrorism is a random event, you can't declare war on anyone... Oh yeah.... right

Babylonians anyone?
 
Modeling an event on 9/11 is simply distasteful. But if you really want it, mod it in. Pretty much everything in Civ4 can be fiddled with, after all. I see no reason BtS should be different.
 
I don't necessarily mean that 9/11 is the only idea for a unusual random event, but I do mean something much more catastrophic than, your daughter who was married to the prince of france has died, now you don't have as great of a relationship with france.

I read a thread that says that the game designers were forced to stop making random events that were too . . . catastrophic, because the testers hated it. But, I think something similar to 9/11 would be fitting for a real national morale crush for an entire civ. From my perspective, that was a huge event in American history, and it came from an enemy that is not sovereign to one nation, therefore you declare war on an idea and not a country, which is much more like a random event, for Civ purposes, than being attacked by an enemy country.

I also thought that a fun addition to a mod, would have something similar to Sodom and Gomorrah. Then you have the religions of each country and if there is a state religion or something that is not in ever city, it is possible to have it destroyed in a random event.

I guess, I just hope that there will be a random event that is a complete catastrophe. I mean look at Pompeii (destroyed by volcano), many Middle Eastern cities (starved by famine/swallowed by dust storm), Britain (the black plague). And in all of these cases, there is nothing or very little left in these cities.

Anyone have other random event ideas?
 
I think sometimes there should be revolutions that you cant control. Like the people demand you switch religion or civics and the revolution happens whether you like it or not. Only say once in every 3 games maybe
 
I also thought that a fun addition to a mod, would have something similar to Sodom and Gomorrah. Then you have the religions of each country and if there is a state religion or something that is not in ever city, it is possible to have it destroyed in a random event.

Some people would consider that offensive because it reinforces the belief in god, and they (the civ creators) make it so they don't really have to say whether the religion is true, whereas those random events could tip the random balance.
 
There's an easy and inoffensive way to implement terrorists into the late game that I have always wanted in Civ. Terrorists are likemModern day barbarians. Barbarians should appear in the late game in tiles that aren't obscured by the FOW.
 
That will NEVER make the game. Terrorism like that will never be in any game. Much less Civ.

Just like those evil communists will NEVER be in any game, or before them how those evil facsists will NEVER be in anything.

Terrorism is just the flavour of the month, we'll be moved on to hating something else eventually, then we can have all the terrorist games we like.
 
terrorists, in my opinion, should be in, though in a lighter form as to not offend anyone. they shold probably be very generic, anyhow, and no direct references to any real life events.
 
ok, another idea beside terrorism, could be that corruption in one of the cities was exposed, and the citizens demand justice. You could 1) either ignore this event: 2 unhappy ppl appears in that city for 10 turns, 2) install a new city mayor: you lose half the hammers invested in previous unfinished productions, 3) arrest the corrupted mayor and bring him to justice: -100 gold, -10% maintenance in all cities for 10 turns
 
That will NEVER make the game. Terrorism like that will never be in any game. Much less Civ.

As a rather cynical poster on another board (whose handle I can't recall) once posted: "Just look at the Titanic and Pearl Harbor. Give it a couple of decades, and somebody will make a movie about star-crossed lovers in the World Trade Center."

Heck, forget "a couple of decades" if you want a serious example. Just look at Tom Clancy. Terrorists are the hot villains now, taking the place of Soviets before and Nazis before that (unless you're Michael Crichton, in which case the hot villian is and always has been Scientific Progress and Capatalism, the Twin Terror). Granted, I can't speak for anyone outside America, but over here, terrorism sells, and it sells very well.

That being said, while terrorism does have its place in Civ, modelling something explicitly after a real-world event is in poor taste, given how recently said attack occured. It would be better just to have random terror threats causing unhappiness and decreased production (and possibly unhealth as well). Actually, terrorist (appropriately enough) are incapable of causing much more than terror. Unless they get their grubby little paws on some WMD, they don't kill enough people to represent a single population point, nor are they usually able to destroy enough infrastructure to represent a single city building. What terrorists do is make people feel unsafe (for the most part).
 
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