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Poverty Issues

Discussion in 'Strategy Section' started by 0x2953, Aug 9, 2020.

  1. 0x2953

    0x2953 Chieftain

    Aug 9, 2020
    Getting back into VP recently after a while not playing, currently on Emperor difficulty. I'm having a lot of issues with poverty unhappiness - it's always by far the biggest source for any of my cities (usually double the next biggest source), even if I prioritize trade routes and village improvements. Is this intended, or a bug with the current version? And if intended, how can I deal with Poverty?
  2. Drakle

    Drakle Warlord

    Jun 28, 2014
    Cathedrals and golden ages are really good at Poverty reduction. Cathedrals because of the flat poverty reduction, and adding 1 gold to a lot of tiles, and then Golden ages enhancing those tiles and others by another gold.

    But yeah, the Poverty unhappiness can still be brutal, particularly if you are unlucky with resources. No plantation luxuries can really hurt your cities with poverty, even if you are empire wide raking in a lot of cash.
  3. CrazyG

    CrazyG Deity

    Oct 14, 2016
    Poverty is tough, I think it's intended as it's a historical problem.

    Consider taking Cathedrals or Thrift as a religious belief.
    Banks + caravansaries + custom houses give a lot of gold.

    Which eras are you having poverty trouble? Late game hospitals can help, you can get them for free in every city from a Freedom policy. Order and industry have big poverty reductions.
  4. a3kov

    a3kov Warlord

    Jul 6, 2020
    As said before, Cathedrals.
    Build a Market + Library, then work the merchant slot.
    Then villages on roads.
    If it's very tough settle a GM for town - these help greatly.
    And as last resort, send a caravan out of the suffering city.

    Usually it's enough to fight it. And of course don't settle crap cities without gold sources. I find the hardest starts is tea monopoly - there you really need something like Open Sky pantheon and/or Cathedrals.
    Last edited: Aug 13, 2020
  5. stii

    stii Prince

    Oct 3, 2010
    Yeah I think it is intended, or at least impossible to reduce fully. It is fine to have a bunch of unhappy from poverty if you can reduce all the other ones. In general you are better off increasing production then gold and using the production to make more buildings. Most buildings produce one happy one way or another.

    Even with no gold resources you should be able to build stuff that will keep your unhappy less than your happy.
  6. Stalker0

    Stalker0 Baller Magnus

    Dec 31, 2005
    The two sleeper buildings: caravansaries and chanceries. They tend to scale and give a lot of gold later in the game...so it can be easy to forget them when thinking about poverty

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