jeannie
Warlord
I'm playing PTW 1.21f, and respawn AI civs is off. Let me know if there's anything else you need from me - I really appreciate your hard work on this elegant utility program!
Originally posted by Loranga
The subscript error has now disappeared with PB 3.5 beta on Civ3 v.1.29f! I have been using it for an hour now, and it seems to work! Thanks for all efforts, SpiderZord!!! :up:
Originally posted by Ben E Gas
one glitch I had: I clicked on "SU" and my turn was advanced (similar to if I pushed the space bar)
Originally posted by Ben E Gas
...
1. Can you change the year?
2. Does the square labeled "food box" do anything?
3. What does the "add new unit group name" button do?
4. What is the function of the default button that reads: Auto on "D"?
5. What does the "group" box do?
6.What is the function of the "neutral" button?
...
Originally posted by SpiderZord
2) Some users STILL reporting error 6 or error 9 (overflow and subscript errors) - I am currently trying to locate the source of these bugs.
Originally posted by Kurse
Would it be possible to add a button that would check the production and food box of all cities of a civ? After conquering several civs, I have over a hundred cities and it gets tiresome clicking every box when I resume my game. Thanks, Spider.
Baron - If I can find a replacement MP detection method, I will fix this problem. I think you can change the Civ leader name with the scenario editor & run your game as a scenario - just as long as you are not changing the leader name from within the startup screens. Has anyone tried that method? I'll check it when I can.Originally posted by Baron Rakkan
...Or will you create an version, where this problem doesn`t appear?
Originally posted by scottfisher
I would like to suggest a Civ III 1.29 Checkbox on the intro screen. It would make it less confusing to have a checkbox for all working versions.
Originally posted by Civanator
How do you use the teleport? it doesn't seem to work... PTW 1.21