Preference for curraghs?

Rodrig0

Monarch
Joined
May 9, 2007
Messages
327
Location
Cd. Juarez, Mexico
Just a quick question here... on my recent games, when I build a city, if it is by the coast, the first thing it attempts to build is a curragh. It has made me lose many turns when I should have built warrior at least. Anyone knows why is this happening? Did I mess somehow with the settings somewhere? How can i fix this so the city attempts to build something that actually defends it, instead of devoting its first shields to send a boat blindly to explore the seven seas? :confused:
 
Not really anything to fix. I want a boat out of my first coastal town. In any event as soon as the settler pops the town, you are taken to select what you want to build. That is the time to make a warrior, if that is what you want.
 
what vmxa said:

In any event as soon as the settler pops the town, you are taken to select what you want to build.

I can't recall 'governer setting' of building a curragh first in a new town...
 
Personally, I like to set the "always build previously built unit" in the game settings. Before I move a unit off of any city I look at what it's building. If it's building the same unit that I'm about to move then I make sure that's what I want the city to be building. Usually if it's a military unit then I let the town build away. With settlers though, rarely do you want to build those back to back. So you still have to be careful, but for me it's an easy way to keep track just by looking at the map.
 
I see them start boats often. I also use the build last, but I think it is only for that city. Not only that, but nothing had been build previously. If it is a curraugh, it is earlier, so I will be carefully checking my towns anyway.
 
The game builds what it thinks you want it to build. Early in the game it doen't have enough information to do so.
 
If your city doesn't have a defensive unit in it, the governor wants one badly. It suggests the cheapest defensive unit available, which is the flak if you have learned flight.
 
It also wants to build newly avalible units badly.
 
See? That's what I meant. Why does it suggest curraghs instead of a defensive unit? :confused:

Like vmxa said, you can change what the AI orders. Although new to CivIII, I've played CivII before, and what you're talking about is common to both games. I have learned to go back and check my cities, to see what the AI has done. About half the time, I change the order.

I've played a few CivIII games, now, and am learning to like it more than CivII. In about three CivIII games, the AI wanted to build curraghs. OK, I thought, let's see what it can do. It wasn't until the third game, that I discovered you can't put any unit into a curragh. So, about all they're good for is contacting other coastal civs.

As far as why, if I remember right, the curragh has 1/1/2. So, it can serve as a cheap defensive unit and moves faster than a warrior to explore.
 
I hope nobody is under the illusion that the AI has anykind of intelligence. I view it as just another distraction from what I should be paying attention to.
 
maybe turn off goverment managing production and make it default setting to new cities and it apply it to all existing cities. thats what i usuall what i do
 
It's been so long that now I'm actually used to it. Now I expect it, so when I build my first city, I'm ready to change that curragh for something more useful. It took me awhile, because I was used to the city chosing warriors as its first unit, so I could just build, press Enter, then Esc and get on to tile improving, without worrying what it would build, knowing it would be a good choice. Now I know better :p
 
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