Pinstar said:
About how many troops do you need to wage a sucessful war? I know "it depends" but what is a good starting point? 7? 10? 20?
The first thing you should know is what kind of units does your opponent have. If it's the same as you, you have to have about 3/1 ration to beat him. If you have guns and he mele, 2/1 or even 1/1 with artillery could do.
Stack your units in about 5-10 and surround his cities and pillage everything around them. Remember to station your units in forests and hills as much as you can, this wil preserve your units because they will most likely not be attacked.
A must prerequisite for total war is to spread your state relegion early in the game. This allow you to monitor all the cities using it i.e. see troops movement and count defending units in cities. This will also help you in two other ways with your war:
1. If you can make opponent(s) convert to your state religion, you will receive gold each turn from those cities, so in effect, you can make your enemy pay for your military upkeep while your'e constructing for war.
2. Attacking cities with the same religion is easier than attacking a city with a different religion. The do not defent as well because you are a part of they're culture.
Also, it's much harder to attack big and culturally rich cities than smaller ones.
Pinstar said:
I know how to use artillery to soften up cities before attacking them, but how many should i bring?
about 2-5 per city, depending on the size of the city.
Pinstar said:
I know you should mix your troops, but how thick of a mix?
It all depends on what you have and what your opponent has. For ancent battles, a general mix of about 2-3 pikemen, 2-4 catapults, 2-3 mele units and fill up with swordsmen. Hourse archers are quite usefull for pillaging around cities, so you should probably add some of those. Attack the city (when ready i.e. when pillaging is done + 2-6 rounds) with the swordsmen.
Pinstar said:
Lasty, what can I do about the enemy having mounted units bursting out from their borders and going on a pillaging spree if I have most of my military concentrated at one of theri cities?
As a rule of thumb, if you don't have your own territory defended, you are not prepared for war. What you describe is known as overextension, you want to avoid that at all cost. A bad scenario of overextension is if you are at war with most of your units far away from home and one civ with close borders with you declares war on you, than your'e in it
Make shure you defend before goint to war. Make shure you make lots of units before going to war, and make shure you don't declare war until you have reached the borders of you opponent with all the units you are going to use for the fight.
Another very important side to war is that it has to be swift and come to a early conclution. To make this come true, you should aim at taking about 2 - 4 cities from your enemy, after that, he is ready (in most cases) to negotiate for peace.
Another thing you should keep in mind is if your opponent has powerfull friends, this may develop into a problem sooner than later, especially if his friends dislikes you before you enter into war with him, they are going to hate you after that.
Lastly, make shure you attack a weaker opponent, preferably much weaker. If you are at a mid-score and attack the weakest player, take all his four cities, then you will have increased you own power considerably, and will soon be able to play with the big boys
ps. check out
http://forums.civfanatics.com/showthread.php?t=139684
and use the info emphasizing "military production" while making your units and emphasizing "going to war" while at war.
Good luck
Siff