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Preservations of Name in Civ switching (w Poll)

How do you feel about Civ switching now, and would this make it better/worse

  • I strongly dislike the civ switching, and this would make it even worse

    Votes: 2 3.0%
  • I only slightly dislike (or like) civ switching, but this would make it worse

    Votes: 16 23.9%
  • I strongly dislike the civ switching, and this really wouldn't help it at all

    Votes: 11 16.4%
  • I only slightly dislike (or like) civ switching, and this really wouldn't help it at all

    Votes: 11 16.4%
  • I strongly dislike the civ switching, but this would make it less bad/better

    Votes: 11 16.4%
  • I only slightly dislike (or like) civ switching, and this would make it better

    Votes: 16 23.9%

  • Total voters
    67
Or do you mean “abandon updating Civ VII and make Civ VIII soon?” Because that doesn’t seem likely to me either. They probably have internal benchmarks they’re trying to hit to justify development costs, and the DLC model seems vital to those ends. If it costs 200 Million to make a base game, and 5 million per DLC pack, I’m sure they’d focus on pumping out the cheaper DLC packs since they’re sold at half the price of the game itself.
I mean if the game really does terrible and the main reason is recognized as civ switching, I would expect it to more likely then restart anew (or the series dying if 2K don't want to invest in it anymore) to try to make changes that much to the core, but your may be right.
 
Why would someone be bothered by a real world culture being eliminated from the game? That’s what happens. Realism is the single lamest arguments against civ switching. Civ switching is one of the most realistic things Civ has ever introduced. I also believe the word immersion should be filtered by the moderators to some other word like wind or cherry. It has become cringeworthy, why not go full secondhand embarrassment.
 
Back on topic, I don't think retaining the old name/symbol/city list needs any sort of narrative event piece around it regarding the switch. It feels like a (relatively) cheap win to give users an option to have each civ switch give you the option to either completely take the new culture, or some sort of merging of the old culture. You could even expand it to give the users an option for custom civ naming, like you can name your own religion. If I want to call myself Mongolia (Rome), or Rome-Mongolia, or Roman Mongolia, or Mongolian Rome, etc... give me a choice. Keep my old city names, and then maybe new cities get settled with the new names. Maybe once we get going with the game it will become a moot point, but I can definitely see potentially wanting some option to try to keep some culture consistent through an age transition.
 
I have always thought that THIS is why in Humankind all "civs" felt "generic". You are playing as a civilization but you are picking a new civilization throughout the game. So despite the variety, it just feels like you are just playing "blue" or "green".

So you are not actually playing a civilization - you are playing a leader. And yes, that makes your "civilization" feel like a generic entity over the course of multiple games. Even if it has flavor, upon Era changes, it can feel disorienting when suddenly, now the Assyrians are known as the Egyptians and the Phonecians are now known as the Mayans, etc. With all civilizations in a state of flux, it can feel very impersonal both for you and the other civs on the map.

Hopefully, this is where only picking 3 will help as it is more time with each civ to become invested in that cultural playstyle. I do see some value in consistency empire identity through banner, or namesake. At the end of the day we are playing a game, and this is not realistic with 1 ruler guiding multiple civilizations. This is a very video gamey concept as it is, and clear non-shifting team identities holds value. The previous 6 iterations used your civ choice as that identifier. But now it is only border color and that can make it feel generic as it can feel like you are just playing "blue". I have just taken the stance that I will just have to wait and see what is there before I can make a judgement. Sometimes the whole is greater than the sum of its parts and sometimes it fails to live up. But until we see the whole, what few parts we can see (in the grande scheme of 100s of turns) does not give us enough to make more than an estimation beyond simply whether it interests us or not. There is plenty of room in those estimations for disappointment and to be impressed though.
 
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I really like civ switching (besides how the timing is forced) and I'd prefer it if the cities changed names (like the Nomina mod where they're translated) while the Civ as a whole gets a name that maybe merges elements of prior civs like Ming Rome or the Franco-Iberian Union
 
This poll is nonsense. The only option for liking the Civ switching is to slightly like it, and it even makes your answer unclear by including the exact opposite 'dislike'.

I am interested in the Civ switching and so far I really like what I've seen. Keeping names, however, would not appeal to me.

I cast my vote for:

I strongly like the idea of Civ switching and I strongly dislike the option of keeping the same name for all civs.
 
The poll could have been better written. It should clearly distinguish between like and dislike.

I like Civilization switching. If the game is the same as Civ 5 or Civ 6 with player playing one civilization throughout the game, then makes no sense to buy Civilization 7. The different gameplay and different Civilization benefits and leader benefits make the game more enjoyable.
 
I'm looking forward to the civ switching (so no choice in the pool). The argument for it is various:
- I don't want a "CIV6 bis with just better graphics" (any equilibria problems of civ 6 can be solved with mods)
- I prefer civ switching compared to have half of the civ with a start disavantage because their bonus happens for too late (compared to antiquity civs that benefit from a powerfull start). Now each civ has a bonus fit from its period, no lull.
- It is more in synch with how civilizations really work. Civs have a golden period, then fall, and one or several civs rise from the ash.
- The number of paths available, be it "historical", "leader" or "play unlock" will lead to various plays, so it will take quite some time before I feel I always play the same thing over and over...
 
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