I think about creating GOTM (on civfr) and I would to know if there is a way to prevent players to load and change the game with "cheat" modes (IGE, Info addict, ...)
I read in Kael's tuto that there is an "exclusivity" property. My idea was to make a very simple but "Totally exclusive" mod but I didn't find such an option in ModBuddy.
What I found is to explicitly exclude a list of mods but I can't make such a list and any player could make a copy of IGE and rename it ...
I don't want to say that some players are cheater but if I can find a way to be SURE that none of them will cheat, I'll be happy
(at least for cheating using too powerfull mods ... hex-editing saves is another thing ...)
I read in Kael's tuto that there is an "exclusivity" property. My idea was to make a very simple but "Totally exclusive" mod but I didn't find such an option in ModBuddy.
What I found is to explicitly exclude a list of mods but I can't make such a list and any player could make a copy of IGE and rename it ...
I don't want to say that some players are cheater but if I can find a way to be SURE that none of them will cheat, I'll be happy
