PREVIEW: Stalingrad

Thunderfall

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SCENARIO PREVIEW: Stalingrad

Scenario Author: Field Marshal Klesh

The year is 1942. The Armed Forces of the Third German Reich have yet again trampled Soviet armies for the second consecutive summer. However, The summer offensive Operation Blau has failed to achieve its main objectives. Hitler has decided to personally split the forces engaged in Operation Blau into two separate armies, one headed for the Caucasus Mountains and their rich oilfields, and the other…your 6th Army, is to head into the city of Stalingrad and wrestle it away from the Bolsheviks. Meanwhile in Moscow… Stalin has issued order #227, stating "Not a step back!" and the Soviets prepare to end their fighting retreat right at the Volga.

<IMG SRC="http://www.civfanatics.com/images/civ2scen/FWK_Screenie1.gif" border=0>
Screen 1: The fighting is fierce as the Germans try to make their last push on the factories
in the north.



This is the scene for Field Marshal Klesh's debut scenario endeavor with it's working title…Stalingrad. The scenario features a scripted mission-style method of play, with OKW giving you 'Generaloberst Freidrich Paulus', the targets and the materiel with which to capture them. During this climactic battle, the (Germany only) player will have to contend with Katyusha volleys and artillery barrages shot from Krasnaya Sloboda as he makes his way through the outlying terrains, fighting the Soviet 62nd Army under the command of General Chuikov all the while, and eventually into the city itself.

The city of Stalingrad is one of the many unique features of this scenario. It is not a 1 tile graphic, but rather a mass of rubble, buildings, streets, factories, prepared defenses stretching over hundreds of 'terrain tiles'. This has the effect of zooming into an urban battlefield as not many Civilization II scenarios do. Major landmarks that were objectives during the historical battle are featured as well, often with their unique graphics. As a general rule for the terrain scenario: If it looks like it would provide cover and a defensive bonus…it probably does. The bigger, the better actually. Factories are better defensive positions than say… a small row of suburban dwellings.


<IMG SRC="http://www.civfanatics.com/images/civ2scen/FWK_Screenie2.gif" border=0>
Screen 2: Snipers with their prey in the industrial section of the city.


The player in Stalingrad is not guaranteed a push-over victory against the clumsy CivII AI. The AI Civs (2 Soviet) have heavy unit-generating events tastefully done so as to provide for a challenge even for a skilled Civ player. And if the Germans under Paulus do not clear the city and cross the Volga in force within the given time… 'General Winter' will arrive and the Soviets will launch their massive Operation Uranus against the player, instantly grinding an Axis offensive to a struggle for survival. But then there may be hope..! Word has it that Col.Gen.Hoth is amassing armor to break through the encirclement…

<IMG SRC="http://www.civfanatics.com/images/civ2scen/FWK_Screenie3.gif" border=0>
Screen 3: The Germans get caught up trying to breach the southern defenses of the city.

The scenario features many twists and turns so as to keep the player going during the long siege. For now, these will remain as a surprise so the scenario is still worth playing! It also features many never-before-heard sounds, as well as many unseen unit graphics. The units will be very infantry heavy, which adds focus to the hand-to-hand combat seen at Stalingrad, though armor is sufficiently represented. The units have historically accurate names generally based on their weaponry, for example we do not fin a generic "AT Gun", but rather the Soviets are given the '76.2mm ZIS-3'. FMK is striving for a very genuine, historical representation of the men, the weapons and the conditions at Stalingrad.

<IMG SRC="http://www.civfanatics.com/images/civ2scen/FWK_Screenie4.gif" border=0>
Screen 4: The ill-equipped Axis' allies are caught off guard by 'Operation Uranus'.

The Field Marshal is currently pressing on with the complex events files and making excellent progress. Barring any unforeseen difficulties, Klesh revealed to the author that this scenario may be finished within the next few months at the latest!

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Excellent work, FMK! <IMG SRC="http://forums.civfanatics.com/ubb/goodwork.gif" border=0>

[This message has been edited by Thunderfall (edited August 29, 2001).]
 
Been testing this a bit, it's a pure war scenario, no building or researching at all.

A lot of work went into the scenario so far, but this should be a true classic.
wink.gif


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<FONT COLOR="blue">Tuatha De Danann Tribe</FONT c>
 
If this scenario lives up to all of its claims as a strategic battle of the German and Soviet armies, WWII scenario designers are going to be given a run for their money. I hope that this scenario will rank with or even higher than Captain Nemo's Red Front! Can't wait to see what comes out!
 
can we dl it? can i play with CIV II classic? and why cant I download anything from the site civfanatics.com send me!!!
 
You can't download this scenario yet. It will be ready in a while. I'd say its like 50% done. This scenario will and already is blowing out any other scenario out there.

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<IMG SRC="http://www.virtuallandmedia.com/img2/flags-4/us/USA.GIF" border=0> Civilization Fanatics Center Staff<IMG SRC="http://www.virtuallandmedia.com/img2/flags-4/europe/GER.GIF" border=0>
 
The ultimate battle of WW II in its own scenario! I´m really looking forward to change history
biggrin.gif

The next months will be nice: Civ3 and Stalingrad scn coming!
 
Lets says Im probably the greatest fan of the soviet empire of the WWII in canada...My girlfriend find that i am sticking too much on stalingrad...I saw all the movies on stalingrad And read the books on the GREATEST battle of all time...Volgograd rules...And Joukov too...

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<IMG SRC="http://www.corner-paris.com/boutique/images/titre-bulle-top-petitprince.gif" border=0>
C'est le temps que tu as perdu pour ta rose qui fait ta rose si importante.
 
Originally posted by kobayashi:
I was just wondering, do you use different rules.txt during winter so the german units are weaker?

Hell yeah.
pimp.gif


[This message has been edited by Field Marshal Klesh (edited September 01, 2001).]
 
Now this scenario is one I'd like to play!

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<IMG SRC="http://forums.civfanatics.com/uploads/willemvanoranje/NET.gif" border=0> CFC Official Reviewer <IMG SRC="http://forums.civfanatics.com/uploads/willemvanoranje/GER.gif" border=0>
 
Another update here...

With the lameness of Civ3, the Stalingrad project is back at full steam. I am currently working on the 3rd event phase, and once that is tested and approved, on to the 4th etc... Depending on how the testing goes and how smooth the events work, 'twon't be long...

People over at 'Polyton have been calling for screenies... so here ya go over here too! Keep in mind that these were taken merely at the very start of the scenario, after opening the cheat mode and showing the map.

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The 'World Map'
This is all you get to see at the start, you'll have to use your planes as recon to find the best paths to victory!
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The game's map... zoomed out to include it all.
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As the Germans, you start with only the city of Ptomnik... with the airbases of JG3 at your disposal.
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Here is a shot of your northern kampfgruppe... all dressed up with no where to go.
(do note the Soviet workers on the farms blocking your way!)
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Here we see the stronghold of Mamayev Kurgan. Heavily contested during the battle...
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The nothern Industrial section of the city...just after the Luftwaffe's 1,000 bomber raid on the opening day...
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Here we see the southern defense network for holding the Germans out of the suburban section of the city...
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And lastly, we see the east bank of the Volga, namely the Krasnaya Sloboda ... Artillery parks are here which rain death upon the fascist invaders...
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Questions? Comments?

-FMK.
 
Looks terrific! It will really be a block-buster scenario!
Excellent work!

Feldmarschall, wir sind stolz auf Ihnen!


:)
 
FMK, Instead of trying to post images here from poly, just add them as attachments (As .Gif or .Jpegs).

Makes things simpler, and don't worry about a few posts in a row, it hardly matters. ;)
 
This scenario looks awesome to me, I really see forward to play it. If you need more help in creating it (although it doesn't look like you need help...) I'll gladly assist.

Good work!:goodjob:
 
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