Spocko
Warlord
This code is fantastic - it has truly enhanced gameplay by a significant magnitude.
Nevertheless, I'm having a problem compiling the associated SDK on my machine. I'd like to know what settings I need to make in CodeBlocks in order to compile the source code for Better AI.
I've followed Kael's instructions for setting up CodeBlocks (http://forums.civfanatics.com/showpost.php?p=3922687&postcount=1) and I've followed the instructions herein for pulling down the source code for Better AI (http://forums.civfanatics.com/showpost.php?p=4737311&postcount=127), but when I use CodeBlocks to compile this code, it crashes almost immediately (see below for the Build Log). It seems the most offensive error is "CvGameCoreDLL.h:27:20: hash_map: No such file or directory".
I have successfully compiled the Vanilla/Warlords SDK several times and I have successfully downloaded the full set of source code files for BAI (updated today). Now I'd like to be able to tweak BAI and compile locally.
Any advice?
Thanks!
Nevertheless, I'm having a problem compiling the associated SDK on my machine. I'd like to know what settings I need to make in CodeBlocks in order to compile the source code for Better AI.
I've followed Kael's instructions for setting up CodeBlocks (http://forums.civfanatics.com/showpost.php?p=3922687&postcount=1) and I've followed the instructions herein for pulling down the source code for Better AI (http://forums.civfanatics.com/showpost.php?p=4737311&postcount=127), but when I use CodeBlocks to compile this code, it crashes almost immediately (see below for the Build Log). It seems the most offensive error is "CvGameCoreDLL.h:27:20: hash_map: No such file or directory".
I have successfully compiled the Vanilla/Warlords SDK several times and I have successfully downloaded the full set of source code files for BAI (updated today). Now I'd like to be able to tweak BAI and compile locally.
Any advice?
Thanks!
Code:
Project : CvGameCoreDLL
Compiler : GNU GCC Compiler (called directly)
Directory : C:\Documents and Settings\Owner\My Documents\My Received Files\Civ4 Downloads\SDK\Civ4_SDK_source\Better AI Warlords SDK\CvGameCoreDLL\
--------------------------------------------------------------------------------
Switching to target: Final Release|Win32
Compiling: CvArea.cpp
In file included from CvArea.cpp:3:
CvGameCoreDLL.h:27:20: hash_map: No such file or directory
In file included from CvArea.cpp:3:
CvGameCoreDLL.h:147: error: `__forceinline' does not name a type
CvGameCoreDLL.h:148: error: expected constructor, destructor, or type conversion before "float"
CvGameCoreDLL.h:148: error: expected `,' or `;' before "float"
CvGameCoreDLL.h:149: error: expected constructor, destructor, or type conversion before "float"
CvGameCoreDLL.h:149: error: expected `,' or `;' before "float"
In file included from CvGameCoreDLL.h:167,
from CvArea.cpp:3:
FAssert.h:51:20: warning: no newline at end of file
In file included from CvGameCoreDLL.h:171,
from CvArea.cpp:3:
FFreeListTrashArray.h: In member function `int FFreeListTrashArray<T>::getNumSlots() const':
FFreeListTrashArray.h:50: error: `m_iNumSlots' undeclared (first use this function)
FFreeListTrashArray.h:50: error: (Each undeclared identifier is reported only once for each function it appears in.)
FFreeListTrashArray.h: In member function `int FFreeListTrashArray<T>::getLastIndex() const':
FFreeListTrashArray.h:55: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h: In member function `void FFreeListTrashArray<T>::setLastIndex(int)':
FFreeListTrashArray.h:59: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h: In member function `int FFreeListTrashArray<T>::getFreeListHead() const':
FFreeListTrashArray.h:64: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListTrashArray.h: In member function `void FFreeListTrashArray<T>::setFreeListHead(int)':
FFreeListTrashArray.h:68: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListTrashArray.h: In member function `int FFreeListTrashArray<T>::getFreeListCount() const':
FFreeListTrashArray.h:73: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListTrashArray.h: In member function `void FFreeListTrashArray<T>::setFreeListCount(int)':
FFreeListTrashArray.h:77: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListTrashArray.h: In member function `virtual void FFreeListTrashArray<T>::init(int)':
FFreeListTrashArray.h:168: error: `m_iNumSlots' undeclared (first use this function)
FFreeListTrashArray.h:173: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h:174: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListTrashArray.h:175: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListTrashArray.h: In member function `T* FFreeListTrashArray<T>::add()':
FFreeListTrashArray.h:213: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h:213: error: `m_iNumSlots' undeclared (first use this function)
FFreeListTrashArray.h:214: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListTrashArray.h:226: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListTrashArray.h: In member function `virtual T* FFreeListTrashArray<T>::getAt(int)':
FFreeListTrashArray.h:260: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h: In member function `bool FFreeListTrashArray<T>::remove(T*)':
FFreeListTrashArray.h:282: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h: In member function `bool FFreeListTrashArray<T>::removeAt(int)':
FFreeListTrashArray.h:309: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h:317: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListTrashArray.h:319: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListTrashArray.h: In member function `virtual void FFreeListTrashArray<T>::removeAll()':
FFreeListTrashArray.h:343: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h:344: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListTrashArray.h:345: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListTrashArray.h:347: error: `m_iNumSlots' undeclared (first use this function)
FFreeListTrashArray.h: In member function `void FFreeListTrashArray<T>::load(T*)':
FFreeListTrashArray.h:371: error: `m_iLastIndex' undeclared (first use this function)
FFreeListTrashArray.h: In member function `virtual void FFreeListTrashArray<T>::growArray()':
FFreeListTrashArray.h:390: error: `m_iNumSlots' undeclared (first use this function)
FFreeListTrashArray.h: In member function `void FFreeListTrashArray<T>::Write(FDataStreamBase*)':
FFreeListTrashArray.h:465: error: there are no arguments to `getCount' that depend on a template parameter, so a declaration of `getCount' must be available
FFreeListTrashArray.h:465: error: (if you use `-fpermissive', G++ will accept your code, but allowing the use of an undeclared name is deprecated)
FFreeListTrashArray.h:467: error: there are no arguments to `getIndexAfterLast' that depend on a template parameter, so a declaration of `getIndexAfterLast' must be available
In file included from CvGameCoreDLL.h:172,
from CvArea.cpp:3:
FFreeListArray.h: In constructor `FFreeListArray<T>::FFreeListArray()':
FFreeListArray.h:69: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListArray.h:69: error: `FLA_FREE_LIST_INDEX' is not a member of `FFreeList'
FFreeListArray.h:70: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListArray.h:71: error: `m_iLastIndex' undeclared (first use this function)
FFreeListArray.h:72: error: `m_iNumSlots' undeclared (first use this function)
FFreeListArray.h: In member function `virtual void FFreeListArray<T>::init(int)':
FFreeListArray.h:92: error: `m_iFreeListHead' undeclared (first use this function)
FFreeListArray.h:92: error: `FLA_FREE_LIST_INDEX' undeclared (first use this function)
FFreeListArray.h:93: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListArray.h:94: error: `m_iLastIndex' undeclared (first use this function)
FFreeListArray.h:95: error: `m_iNumSlots' undeclared (first use this function)
FFreeListArray.h: In member function `void FFreeListArray<T>::insert(T)':
FFreeListArray.h:131: error: `m_iLastIndex' undeclared (first use this function)
FFreeListArray.h:131: error: `m_iNumSlots' undeclared (first use this function)
FFreeListArray.h:132: error: `m_iFreeListCount' undeclared (first use this function)
FFreeListArray.h:139: error: `m_iFreeListHead' undeclared (first use this function)
Process terminated with status 1 (0 minutes, 26 seconds)
52 errors, 1 warnings