Tids
Chieftain
So I recently purchased some of the DLC, being all the civs except Korea, and have begun trying each out. I had no problem until I got to onto Babylon, which I believe is when I started playing v129 of the mod.
As soon as I began various issues arose.
- Once the map had loaded, the UB and UU of Babylon icon dissapeared from the start information on the leader
- Buildings had no tooltip information, including wonders
- When the Next Turn button had the choose production button in its place, clicking it had no effect
- At some point I could not change my production
- The panel on the right of the city screen was very jumbled up
So I cleared my cache and verified my files, and redownloaded v129, and got the tuner running.
At first I thought that the problems were solved, as the tooltips returned and the icons were showing. However a few turns into the game I found that the tech Trading (I think) was missing the icons for what it revealed etc, and that the whole tech tree was disjointed. Further previous issues arose.
Here is most of what the tuner had to say, from after map generation
I am not sure if this is actually an issue with the mod - something may have gone wrong with the installation of the DLC onto my computer. (I have tried with a non-dlc civ, which yielded the same issues). However I did try playing without the mod briefly, which yielded none of the origional issues.
EDIT: Oh and only other mods are CivWillard and Infoaddict
As soon as I began various issues arose.
- Once the map had loaded, the UB and UU of Babylon icon dissapeared from the start information on the leader
- Buildings had no tooltip information, including wonders
- When the Next Turn button had the choose production button in its place, clicking it had no effect
- At some point I could not change my production
- The panel on the right of the city screen was very jumbled up
So I cleared my cache and verified my files, and redownloaded v129, and got the tuner running.
At first I thought that the problems were solved, as the tooltips returned and the icons were showing. However a few turns into the game I found that the tech Trading (I think) was missing the icons for what it revealed etc, and that the whole tech tree was disjointed. Further previous issues arose.
Here is most of what the tuner had to say, from after map generation
Spoiler :
Map Script: Determining continents for art purposes (MapGenerator.Lua)
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL UnitCombatInfos[UNITCOMBAT_MOUNTED_ARCHER] does not exist
CivilopediaScreen: SetSelectedCategory(12)
CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
CivilopediaScreen: SetSelectedCategory(1)
CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
Tutorial: Enabling Tutorial
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: Error loading Assets/UI/InGame/TechTree/TechTree.lua.
Demographics: Dequeuing demographics
Demographics: Dequeuing demographics
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Tutorial: City building complete
WorldView: Blocked by moving camera
NotificationPanel: Overriding The City of Babylon now has 2 [ICON_CITIZEN] Citizens! The new Citizen will automatically work the land near the City for additional [ICON_FOOD] Food, [ICON_PRODUCTION] Production or [ICON_GOLD] Gold. Babylon has Grown! 8192 -1
NotificationPanel: Attempt to remove unknown Notification 4
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
NotificationPanel: Overriding The City of Babylon now has 3 [ICON_CITIZEN] Citizens! The new Citizen will automatically work the land near the City for additional [ICON_FOOD] Food, [ICON_PRODUCTION] Production or [ICON_GOLD] Gold. Babylon has Grown! 8192 -1
NotificationPanel: Attempt to remove unknown Notification 13
VEE - Events: DEBUG [ICON_TEAM_3] a distant city's borders expanded by one plot.
VEE - Events: DEBUG [ICON_TEAM_3] Agriculture fields near Athens improved.
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL UnitCombatInfos[UNITCOMBAT_MOUNTED_ARCHER] does not exist
CivilopediaScreen: SetSelectedCategory(12)
CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
CivilopediaScreen: SetSelectedCategory(1)
CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
Tutorial: Enabling Tutorial
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: Error loading Assets/UI/InGame/TechTree/TechTree.lua.
Demographics: Dequeuing demographics
Demographics: Dequeuing demographics
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Tutorial: City building complete
WorldView: Blocked by moving camera
NotificationPanel: Overriding The City of Babylon now has 2 [ICON_CITIZEN] Citizens! The new Citizen will automatically work the land near the City for additional [ICON_FOOD] Food, [ICON_PRODUCTION] Production or [ICON_GOLD] Gold. Babylon has Grown! 8192 -1
NotificationPanel: Attempt to remove unknown Notification 4
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
NotificationPanel: Overriding The City of Babylon now has 3 [ICON_CITIZEN] Citizens! The new Citizen will automatically work the land near the City for additional [ICON_FOOD] Food, [ICON_PRODUCTION] Production or [ICON_GOLD] Gold. Babylon has Grown! 8192 -1
NotificationPanel: Attempt to remove unknown Notification 13
VEE - Events: DEBUG [ICON_TEAM_3] a distant city's borders expanded by one plot.
VEE - Events: DEBUG [ICON_TEAM_3] Agriculture fields near Athens improved.
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/TechTree/TechTree.lua"]:588: attempt to index local 'thisTechButton' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "C:\Users\James\Documents\My Games\Sid Meier..."]:99: FATAL GetHelpTextForBuilding=nil for BUILDING_MONUMENT
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
Runtime Error: [string "Assets/UI/InGame/CityView/CityView.lua"]:552: attempt to index global 'log' (a nil value)
Runtime Error: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:867: attempt to concatenate local 'fieldText' (a nil value)
I am not sure if this is actually an issue with the mod - something may have gone wrong with the installation of the DLC onto my computer. (I have tried with a non-dlc civ, which yielded the same issues). However I did try playing without the mod briefly, which yielded none of the origional issues.
EDIT: Oh and only other mods are CivWillard and Infoaddict