cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
I tried to create a new horsearcher for my Magyar mod out of already existing parts. I wanted to use the head of avains archer and some more parts of units made by aranor (mostly from the scythian horseman). Because these parts are no isolated parts I tried to isolate them via 3dsmax. So I deleted all unnecessary parts of the archer and added the rest to the horsearcher. After some warnings I managed to merge them so they look fine and there are no more warnings (except one, but I found out it can be ignored when I worked on LH's). Sceneviewer crashes without any message when I try to load the nif, which doesn't surprise me. It also did when I worked on that LH. I tried to do that work with nifskope described in the tutorial by ploeperpengel about shading LH's. But when I try to paste the branch nifskope says "failed to map parent link "NiNode|Szenenstamm"" (Szenenstamm means scene root).
Some things I have done that might be of interest:
- I removed the skin of all the parts that I have merged together and add a new one with all bones that have been in in the original skin; i I wouldn't have done this 3dsmax would show errors that there are to less vertices according to the skin (I guess that's because I removed them
)
- I have installed both nif plugins; after importing the nif I saved it as max-file, deleted the nif tools plugin, done the changes and exported it as nif, so this should not be because of incompatible or missing plugins
- I haven't touched the material etc.
- I attached the new head to the torso like it is described in sharicks tutorial (it's linked in the other tutorial mentioned above)
- I have smoothened the head
What can I do to get that unit working? In 3dsmax it already looks good...
Some things I have done that might be of interest:
- I removed the skin of all the parts that I have merged together and add a new one with all bones that have been in in the original skin; i I wouldn't have done this 3dsmax would show errors that there are to less vertices according to the skin (I guess that's because I removed them

- I have installed both nif plugins; after importing the nif I saved it as max-file, deleted the nif tools plugin, done the changes and exported it as nif, so this should not be because of incompatible or missing plugins
- I haven't touched the material etc.
- I attached the new head to the torso like it is described in sharicks tutorial (it's linked in the other tutorial mentioned above)
- I have smoothened the head
What can I do to get that unit working? In 3dsmax it already looks good...