I've got a strategical question on production.
Big Question : Is it useful to invest a SoK built in your Heroic-epic-city in said Heroic-epic-city ?
1) bases :
-when you have a forge (+25%
) and are in the nationhood civic (+10% unit production) +another civic I forgot the name of (+10%unit production), you have thus a city, that when producing a unit have +45%
if you have 20 initially, you'll invest 34
a turn in the unit.
-overflowing hammers are counted after the production modifiers are applied
2 )questions : what happens when you cut a forest nearby : e.g. 10hammers.
-does your unit advance with 34+10=44 hammers this turn ?
-does it advance with (20+10)*(100%+45%) = 49...
on the same level : what happens when a Soldier of Kilmorph rushbuild for a unit (IIRC, SoK rush is not limited to buildings) :
- does the unit gain (this turn) 34+45
- or does it gain (20+45)*145% = 94.25 = 94 hammers ?
meaning the SoK gained you in reality 60hammers.
In both case I'll use the second assumption : the hammers incoming are coming before the modifier acts.
ok, here is the trick.
3) everybody has an unit-production city with the Heroic Epic (+100% for militaric unit production).
-so this city produces units with a modifier of +145%
-so a 90
SoK, helped with +145%, needs a base of 37
A SoK, rush-building a unit in this city, provides 45
+145% =110.45 =110.
So if your "unit-prod city" produces 37 per turn :
-in order to build a unit that costs 180 (Tier III unit), your would need 2 turns : 90hammers produced per turn = 180 in 2turns, unit completed.
BUT with SoK :
-1st turn : build a SoK : 37hammers are producing 90 hammers = 1turn.
-2nd turn : build the 180 hammers unit + rushbuld the SoK : 90 from the turn + 110 from the SoK : you have The Tier III unit + 20
overflowing!
All that depends on the question : are the incoming hammers counted before the modifiers are applied or after ???
If they are counted after, there are no efficeint use of SoK. Only Use is strategical to help any city to develop (as means to transfer production from the unit-prod city(UPC) to another city) but you'll still lose in term of "efficiency" and "potential" : the UPC spent 2*37hammers to give 2 * 90 to another city : seems a gain, but in reality, you build 2 90
worth units, to give 90 to another city. In 2 turns you could have build a tier 3 unit instead of giving 90 to said city.
=> As you would have the same "potential loss" when rushbuilding for the UPC, it is NEVER efficient to use SoK in the UPC. It's only worth is strategical : saving some hammers beforehand in order to produce later some buildings/units that you cannot yet build.
If they are counted before, one can expect the aforementionned "happy" cycle to appear ! (I really can't remember which mechanism is the true one.)
Big Question : Is it useful to invest a SoK built in your Heroic-epic-city in said Heroic-epic-city ?
1) bases :
-when you have a forge (+25%



-overflowing hammers are counted after the production modifiers are applied
2 )questions : what happens when you cut a forest nearby : e.g. 10hammers.
-does your unit advance with 34+10=44 hammers this turn ?
-does it advance with (20+10)*(100%+45%) = 49...
on the same level : what happens when a Soldier of Kilmorph rushbuild for a unit (IIRC, SoK rush is not limited to buildings) :
- does the unit gain (this turn) 34+45
- or does it gain (20+45)*145% = 94.25 = 94 hammers ?
meaning the SoK gained you in reality 60hammers.
In both case I'll use the second assumption : the hammers incoming are coming before the modifier acts.
ok, here is the trick.
3) everybody has an unit-production city with the Heroic Epic (+100% for militaric unit production).
-so this city produces units with a modifier of +145%
-so a 90


A SoK, rush-building a unit in this city, provides 45

So if your "unit-prod city" produces 37 per turn :
-in order to build a unit that costs 180 (Tier III unit), your would need 2 turns : 90hammers produced per turn = 180 in 2turns, unit completed.
BUT with SoK :
-1st turn : build a SoK : 37hammers are producing 90 hammers = 1turn.
-2nd turn : build the 180 hammers unit + rushbuld the SoK : 90 from the turn + 110 from the SoK : you have The Tier III unit + 20

All that depends on the question : are the incoming hammers counted before the modifiers are applied or after ???
If they are counted after, there are no efficeint use of SoK. Only Use is strategical to help any city to develop (as means to transfer production from the unit-prod city(UPC) to another city) but you'll still lose in term of "efficiency" and "potential" : the UPC spent 2*37hammers to give 2 * 90 to another city : seems a gain, but in reality, you build 2 90

=> As you would have the same "potential loss" when rushbuilding for the UPC, it is NEVER efficient to use SoK in the UPC. It's only worth is strategical : saving some hammers beforehand in order to produce later some buildings/units that you cannot yet build.
If they are counted before, one can expect the aforementionned "happy" cycle to appear ! (I really can't remember which mechanism is the true one.)