First of all, I have never modded before.
However, I like to think I am clever, so I decided to have a go at the modding business. In honor of my nerdly pleasure--Star Trek--I decided that I would try to build a Borg sponsor for BE. I took a look at several other sponsor/leader mods and built the foundation (i.e. it now says Borg instead of PAC etc), which is not all together too interesting.
If you are not familiar with the Borg, they are a cybernetic race that assimilates technological and biological matter into a hive mind. The application of this would be to generate production whenever the Borg destroy an enemy unit, much like absorbing the tech/bio material into the collective to create new drones etc. I presumed that this would probably scale over time, maxing out at ten or so production per kill and staring at one or two.
I know that it is possible for kills to generate culture and I know that workers can generate one-time production boosts from chopping down forests, so I have presumed that there is fact a way to produce production from kills. The trouble is, having glanced amateurishly at the code, I am no closer to creating a solution to this conundrum.
Thus I am here at the Civ Guru temple, where I hope to gain some insights.
However, I like to think I am clever, so I decided to have a go at the modding business. In honor of my nerdly pleasure--Star Trek--I decided that I would try to build a Borg sponsor for BE. I took a look at several other sponsor/leader mods and built the foundation (i.e. it now says Borg instead of PAC etc), which is not all together too interesting.
If you are not familiar with the Borg, they are a cybernetic race that assimilates technological and biological matter into a hive mind. The application of this would be to generate production whenever the Borg destroy an enemy unit, much like absorbing the tech/bio material into the collective to create new drones etc. I presumed that this would probably scale over time, maxing out at ten or so production per kill and staring at one or two.
I know that it is possible for kills to generate culture and I know that workers can generate one-time production boosts from chopping down forests, so I have presumed that there is fact a way to produce production from kills. The trouble is, having glanced amateurishly at the code, I am no closer to creating a solution to this conundrum.
Thus I am here at the Civ Guru temple, where I hope to gain some insights.