myclan
King
- Joined
- Feb 26, 2008
- Messages
- 673
I think I have learnt a al lot in this thread that I would like to try to summarize it in another thread.
Presumed that all of us play this game for victory, no one actually want to be defeated right? Role playing or acheivement unlock are different thing, not discussed here.
So in order to win, what we always need is production. We need production to build an army for conquest victory, to build spaceship for science victory, to build worker and Effiel Tower and Cristo Redenter for culture victory, and build holy site for religion victory. Actually the more production, the better, it resmebles our ability of realizing something(like victory or other small object for victroy).
But the efficiency of production is always changing. When you suddenly encount a surprised war and have few units at the moment, building unit is of high eifficiency. When you are far advanced in science but short of culture, and the only one city can build is library, it is of low efficiency. The efficiency is even lower if in another city what you just have to build a research lab.
So production is always good, but is demanded differently in different cities/different time. But production is diificult to save up, nor is it easy to transfer to another city. To solve this problem, we have gold and faith.
Gold and faith can do many things, but can be concluded in a word: Transform to production. In civ6, the game defines 1production=1faith=2gold. But actully when we want to buy something, we need 4gold or 2faith to buy 1produciton. Of course it is of low efficiency so we can't always use them to get something.
But as we stated above, production is demanded differently in different cities/different time. Gold and faith are easy to store and belong to all the cities. We can just transform production to gold/faith when production is of low efficiency, and reverse when it is of high efficiency.
Gold can alwasys be used to buy almost all the building and units, while what faith can buy is limited. So gold is usually a better investment choice for production. But shrine/temple is cheaper and unlocked earlier than market/bank and before triangular trade it may be a bit difficult to earn a lot of gold. Sometimes faith is better than gold in early stage of the game.
Science/Culture is used to unlock things. They resembers our potential realizing something. We always need Rocketry to build a spaceport, if not, we can't build it even having a large amount of production. On the other hand, if we are short of production and even can't finish a university, we can't build a research lab even if we have chemistry.
So we need potential(Science/Culture) to expand out ability(Production), and need ability to fully enjoy the potential. Science and culture are not the more, the better, they need to be adjusted to our poduction, otherwise just increasing the cost of the district.
So what is the usage of this artical. It tells us:
1. Don't hurry to assign all your envoy to a Scientific/Culural CS if not for the suzerian. Don‘t build a lot of campus/theater district just because you have such CS allied. Instead, try to reduce the science/culture realted policy.
2. If you have met a lot of Commercial/Religional CS and have enough envoy for them. Focus on them and build a lot of commercial hub/holy site is a better choice, rather than spilting your envoys in every kind of CS. And remember you should have Jesuit Education/Valletta in order to use faith better. They are usually worth to invest.
3. Industial CS is not deserved to invest if you don't have a lof of envoys for you won't build industrial zone everywhere. But if you really have plenty of envoys, invest them all and build industrial zone in every cities.
4.Military CS? Good in opening game, suck with out suzerain in later game.
5.Salalin need to build a holy site+shrine+temple in every city to fully make use of his trait. He is not weak, just too map-dependent.
Presumed that all of us play this game for victory, no one actually want to be defeated right? Role playing or acheivement unlock are different thing, not discussed here.
So in order to win, what we always need is production. We need production to build an army for conquest victory, to build spaceship for science victory, to build worker and Effiel Tower and Cristo Redenter for culture victory, and build holy site for religion victory. Actually the more production, the better, it resmebles our ability of realizing something(like victory or other small object for victroy).
But the efficiency of production is always changing. When you suddenly encount a surprised war and have few units at the moment, building unit is of high eifficiency. When you are far advanced in science but short of culture, and the only one city can build is library, it is of low efficiency. The efficiency is even lower if in another city what you just have to build a research lab.
So production is always good, but is demanded differently in different cities/different time. But production is diificult to save up, nor is it easy to transfer to another city. To solve this problem, we have gold and faith.
Gold and faith can do many things, but can be concluded in a word: Transform to production. In civ6, the game defines 1production=1faith=2gold. But actully when we want to buy something, we need 4gold or 2faith to buy 1produciton. Of course it is of low efficiency so we can't always use them to get something.
But as we stated above, production is demanded differently in different cities/different time. Gold and faith are easy to store and belong to all the cities. We can just transform production to gold/faith when production is of low efficiency, and reverse when it is of high efficiency.
Gold can alwasys be used to buy almost all the building and units, while what faith can buy is limited. So gold is usually a better investment choice for production. But shrine/temple is cheaper and unlocked earlier than market/bank and before triangular trade it may be a bit difficult to earn a lot of gold. Sometimes faith is better than gold in early stage of the game.
Science/Culture is used to unlock things. They resembers our potential realizing something. We always need Rocketry to build a spaceport, if not, we can't build it even having a large amount of production. On the other hand, if we are short of production and even can't finish a university, we can't build a research lab even if we have chemistry.
So we need potential(Science/Culture) to expand out ability(Production), and need ability to fully enjoy the potential. Science and culture are not the more, the better, they need to be adjusted to our poduction, otherwise just increasing the cost of the district.
So what is the usage of this artical. It tells us:
1. Don't hurry to assign all your envoy to a Scientific/Culural CS if not for the suzerian. Don‘t build a lot of campus/theater district just because you have such CS allied. Instead, try to reduce the science/culture realted policy.
2. If you have met a lot of Commercial/Religional CS and have enough envoy for them. Focus on them and build a lot of commercial hub/holy site is a better choice, rather than spilting your envoys in every kind of CS. And remember you should have Jesuit Education/Valletta in order to use faith better. They are usually worth to invest.
3. Industial CS is not deserved to invest if you don't have a lof of envoys for you won't build industrial zone everywhere. But if you really have plenty of envoys, invest them all and build industrial zone in every cities.
4.Military CS? Good in opening game, suck with out suzerain in later game.
5.Salalin need to build a holy site+shrine+temple in every city to fully make use of his trait. He is not weak, just too map-dependent.
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