Production loss when switching from building one unit to another

techarin

Chieftain
Joined
Nov 5, 2005
Messages
4
Hello All,

Maybe this was changed in this version but it's driving me nuts so I'll ask,

Say I'm building a Swordsman and I have 1 turn left until completion but I need a longbowman instead (you substitue any unit for those two), in previous version of Civ all the work done on the first unit would transfer over. But when I change units they always start from scratch so I loose a LOT of production.

Is that normal?
 
Its not lost, but saved until you switch back to the previous unit. There is no transfer. This applies to everything you build.
 
This ist normal,

but You dont realy lose the production, the unit you produced before will be queued behind the new one, and finished thereafter.
 
Unless you remove the original unit from the city queue, in which case you DO lose the production.
 
This was changed to close the major loophole of the pre-build. Many players (myself included) would start production on stuff that I never planned on finishing so that I could switch later getting a headstart on Wonders.
 
Oddible said:
Unless you remove the original unit from the city queue, in which case you DO lose the production.

No, you don't. If you ever build another swordsman (in the example given) it will be credited with the work done. I do it all the time.
 
I like this change for the most part, but my only complaint is that when another Civ completes a Wonder before you, the production loss is devastating -- and the lost Hammers that are converted into Gold is a pittance. IMO you should be allowed to take 50% of your Hammers and apply it to a different building or Wonder, so you can salvage some of the loss.

The way it is now I don't dare try constructing a common Wonder like The Pyramids, or most of the early Wonders, because if I fail to complete it the loss would cripple my development and I'd probably never recover.
 
Soryn Arkayn said:
I like this change for the most part, but my only complaint is that when another Civ completes a Wonder before you, the production loss is devastating -- and the lost Hammers that are converted into Gold is a pittance. IMO you should be allowed to take 50% of your Hammers and apply it to a different building or Wonder, so you can salvage some of the loss.

The way it is now I don't dare try constructing a common Wonder like The Pyramids, or most of the early Wonders, because if I fail to complete it the loss would cripple my development and I'd probably never recover.

hear, hear!
 
Yep. It's pretty slow, but they definitely do decay.
 
Soryn Arkayn said:
I like this change for the most part, but my only complaint is that when another Civ completes a Wonder before you, the production loss is devastating -- and the lost Hammers that are converted into Gold is a pittance. IMO you should be allowed to take 50% of your Hammers and apply it to a different building or Wonder, so you can salvage some of the loss.

The way it is now I don't dare try constructing a common Wonder like The Pyramids, or most of the early Wonders, because if I fail to complete it the loss would cripple my development and I'd probably never recover.
Well, if you have Uni. Sufferage (Either by Pyramids, or you're just that far into the game) you can use the pitty cash to help gold-rush another wonder. I used it to snag three-Georges Dam in my last game.
 
This is a Great improvement in Civ4. Its makes the game balance better and also realistic.
 
The gold you get is not really a pittance. iirc, You get 1 gold for each hammer. Thats a lot better than the other conversion in the game. Building wealth you get 50% hammers to gold.
 
syndicatedragon said:
Does anyone know what the rate is for this? Or for the research decay?



Totally unscientific: For stored production in marathon games I've noticed no loss for about 25 or 30 turns, at which time the hammers stored began decreasing by 1 per turn. I tried switching production back to the item for a turn, and then stopping it again in an effort to halt the decay process but that had no effect.
 
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