Programmers Are People Too

I'm curious... why was Civilization 4 almost completely DRM-less, yet now they go and slap the same bit of awkward purchaser-punishing DRM that every other game has?

All DRM is nearly entirely useless in stopping pirates, so why not just have no DRM at all, so legitimate customers aren't weighed down?
 
I'm curious... why was Civilization 4 almost completely DRM-less, yet now they go and slap the same bit of awkward purchaser-punishing DRM that every other game has?

All DRM is nearly entirely useless in stopping pirates, so why not just have no DRM at all, so legitimate customers aren't weighed down?

I do always have the same question when successful games start using some sort of DRM.. :\

Like SC2 removing LAN because people didn't buy 3 Copies but instead 1, SC2 is Fastest Selling Strategy game what do they have to fear?
 
Civ V is using Steam DRM because they wanted to use the Steamworks API to build /support the community features included in the game. These are not Steam features, they are features that will be built into the game itself and they require the Steam.exe

Civ V requires a one-time online activation. That is hardly "awkward purchaser-punishing DRM".
 
Except you shouldn't have to. Do you have to buy a second game to play against someone in a console game, or to watch a movie with a friend? NO.

If you arn't playing in the same room (Hotseat), you don't. You have to have more than one license to play online in a console.
 
I dont know much about this DRM thing. Are you able to install the game on multiple PC's, but only play one at a time, or is it a single install every in the history of the universe onto a single PC, and-death-shall-come-to-he-who-attempts-to-buy-a-new-PC?
 
I can't resist anymore. Sorry. Whomever says you cannot play via lan offline on steam clearly never used steam. I have several games on steam and with the exception of the MP ones, I can play any of them offline. That means, whithout LOGING IN to steam. Now, I wonder how steam.exe would check my account name if I'm not logged in. Magic perhaps? Or are you saying that civ will only be playable as long as you have an internet connection ACTIVE? The only other solution I can see is blocking LAN, as previously mentioned.


On the moral implications of a family using one license to play at different computers, I fail to see the crime. If you think that way I assume that, when you buy a book that more than one member of your family will read, you buy multiple copies? Also, you probably never recorded a tv program for yourself to watch later, because the license paid was for that one-time view, even if you don't share it. When you throw parties, do you pay the required license for the songs you play? I wonder how many people here could avoid that avatar if you start thinking like that...
 
Now, I wonder how steam.exe would check my account name if I'm not logged in.
Actually this would be really easy, because in order to play offline you have to tell the Steam client to remember your login details.

I'm not suggesting it actually does any checks, but it certainly has all the info it would need if the developer chose to validate unique copies for LAN play.
 
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