After a few months hiatus from playing Civilization I'm back to the best computer game I have ever played: Civ V Vox Populi. I've recently finnnished my 6th ever Deity Win with a tradition Theordora. I noticed that 4 out of my 6 wins were with a Tradition opener and 1 with both Authority and Progress. I talked to my friends who are also vivid Vox players and discussed the early policies. We have less experience with warmongering and Authority but all agreed that progress has become a real struggle.
If you want te create a large (7-10 cities) empire at Deity you need to be really fast with settling. As said the -1 population has really hurt progress. I think we definitely need to buff progress early settler production and would like to see both the production bonus and the food=production when settler producing bonus introduced. It would fit progress to be the best at early settling. Besides even if you succesfully settle quickly you still have plenty of problems as progress. You still need to defend you empire, keep it happy and advance in science and policies. All being hampered by the larger number of cities.
Right now it feels better to just stay small early game so that you can get your ealy policies fast. Than you have two options: either stay small and go tall (tradition), or go to war and conquer (authority). The more peacefull "settle quickly-survive-get infrastructure" playstyle that progress should promote just doesn;t seem viable to me at Deity at the moment.
If you want te create a large (7-10 cities) empire at Deity you need to be really fast with settling. As said the -1 population has really hurt progress. I think we definitely need to buff progress early settler production and would like to see both the production bonus and the food=production when settler producing bonus introduced. It would fit progress to be the best at early settling. Besides even if you succesfully settle quickly you still have plenty of problems as progress. You still need to defend you empire, keep it happy and advance in science and policies. All being hampered by the larger number of cities.
Right now it feels better to just stay small early game so that you can get your ealy policies fast. Than you have two options: either stay small and go tall (tradition), or go to war and conquer (authority). The more peacefull "settle quickly-survive-get infrastructure" playstyle that progress should promote just doesn;t seem viable to me at Deity at the moment.