Txurce
Deity
I've hit a wall in trying to win a Science victory on Immortal. This has been playing Carthage and Indonesia. I've come close a couple of times and lost to a runaway, but most of the time I hit an unhappiness wall while In Rationalism, or have a science/culture imbalance (both ways at different times). This is having a religion 95% of the time. In almost all these games I also have very low pop, despite having 10 or more cities at times, and focusing on pop buildings. So I thought I'd list some of the areas where I may be going wrong, and see what others think.
- capital builds shrine/monument/scout (gold)/well-granary-council (2 out of 3), then settlers after size 5 or 6 every other turn until I have 4-6 cities, then pause until roughly midgame, and expand again.
- no specialists until size 10, then specialists in libraries and WGs or AGs; specialists in universities after 14 or so, then only in science buildings and if reasonable a chancery.
- capital builds no guilds, but fills all specialist slots after size 7-20 or so.
- cities build shrine/monument/well-granary/council, then often amphitheaters and walls before size 10.
- I burn every GW and GA on culture and Golden Ages.
- Progress/Statecraft/Rationalism/Freedom (experimenting with 2 Aesthetics, then Statecraft)
- Indonesia: Festivals; Carthage: Commerce.
- Transcendence (if pre-Classical), Holy Law (if available), or Theocratic Rule.
- varies: Inspiration (Cooperation in the past), Cathedrals (sometimes Churches), Mastery
- Pacifism (Sainthood in the past); should consider Clericalism more.