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Progress trees should definately be merged

Discussion in 'Civ - Ideas & Suggestions' started by cephalo, Oct 24, 2016.

  1. steveg700

    steveg700 Deity

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    Well, it would seem contrary to the point of designing separate trees if players are penalized for excelling at one of them more than another, and by design some civ's will tend to do just that.

    Devs, just let me keep me "obsolete" cards until I decide to discard them, plz. TY.
     
  2. Martinus

    Martinus Emperor

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    Let's combine all complaints about the tech tree - it is too linear, but it allows to skip too many techs and beeline too fast. It also fills in too fast but there are too many techs.
     
    Katakanja likes this.
  3. malekithau

    malekithau Chieftain

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    I like them separate. I would like a future civics research option though. How many times can you research Facebook?
     
  4. KrikkitTwo

    KrikkitTwo Immortal

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    infinite (same with researching McDonalds (Globalization))
    both are repeating techs
     
  5. Lord Tirian

    Lord Tirian Erratic Poster

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    Having them separate is quite nice, to be honest. The linearity is much more problematic within the trees themselves. The civic tree is kind of ok, but tech tree feels sparse and not very interconnected - feels like there are roughly three parallel tracks there that could do with a lot more AND/OR connects to allow for more interesting paths through it and avoid some beelining issues.

    The logical interconnect between the paths is already handled decently with eurekas/inspirations that link cross-tree (though maybe that could be a bit more pronounced, would certainly help with the late game techs having all eurekas as "use great scientist").
     
  6. zagosya

    zagosya Chieftain

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    I like them separate too but sometimes interconnection between them is questionable: for example, in order to get a boost for one tree I need to research something from another tree. But - too often I find myself in a situation when science is way ahead of culture. So I ask myself - is my culture too slow or my science too fast? What to do about that? This needs balancing.
     
  7. Elhoim

    Elhoim Iron Tower Studio Dev

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    Definitely not, the two trees are one of the best changes Civ VI has done.
     
    nzcamel likes this.
  8. Matte979

    Matte979 Jedi Master

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    I really like to two threes. Sure it linear but so was all civ. Sure some info could be added and more on the end.

    My biggest grips is the eras which are one era or one and a half off graphically. You have modern cities while you really not in the modern age. That and slightly to fast progression throw off the game in later years.
     
  9. Kingreaper

    Kingreaper Chieftain

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    Oooh, yes, give some way to deliberately discard them, so they no longer appear on the list.
     
    nzcamel likes this.
  10. steveg700

    steveg700 Deity

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    I just mean that as long as I have the card actually slotted, it's not discarded regardless of obsolescence. Once I remove the card, then it would be discarded normally.
     
  11. gberetfr

    gberetfr Rastaman

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    I like also the new way of the 2 separate trees.
    The best improvement I would like to see is more dead end techs (in both trees), meaning they are not required to progress further, but provide short-medium term bonuses, that you decide to go for if you wish/need according to your strategy at that time.
    A good example I remember was Chivalry tech from Civ I which unlocked Knights units. (As you know and as they say in civilopedia "a powerfull medieval mounted unit").
    Planning/needing war at that time => you would beeline to it
    Else you could totally ignore it
    Choices like that gives you really possibilities to decide your strategy and be an "actor" of your tech choices/progression. Rather than just deciding marginally in which order you will discover them as it is now.
     

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