Random idea regarding range 3 promo: what if RCs depended on the proximity to the target? So large range units and promo would still have a great tactical advantage but deal % less damage. This is kinda realistic and could also make for interesting risky tactics of closing in with ranged units. But I guess that'd be a bigger balance change and affect AI.
This is similar but the damage values suggested are way too extreme (and that proposal also had changes for two other promos). -70% damage on Range? No way. If you want to penalize archers for a 3 tile attack I’d say the malus should be not greater than 50%, and even that seems high. Also I don’t think that should apply to siege units.(2-50c) Nerf Overpowered Promotions
Counterproposal to https://forums.civfanatics.com/threads/2-51-proposal-units-lose-xp-on-upgrade.680806/ Proposal: This is a counterproposal to this proposal. No change to XP accumulation but instead nerf those promotions that are overpowered and thus make XP accumulation so strong in the first...forums.civfanatics.com
A similar suggestion was posed and rejected last session.
That said I when I first started playing I just assumed that’s how RCS worked. Point blank did more damage but was obviously less safe, and 3 tile attacks did less damage but in return carried much less risk.