Sarevok
Civ3 Scenario Creator
Citizens of Fanatica,
As you are all well aware, there have been many issues with this democracy game, and how it has been run. There are many problems that need adressing and we need to develop ways to deal with them. Here are a few of the problems I have noticed:
1. The turnchat's are stopped at many times because of judicial squabbles or the lack of clear istructions by leaders.
2. The Judiciary is overworked, and some people involved there are manipulating the laws and taking advantage of that.
3. There are "unwritten rules" that exist in our constitution. Rules that affect how the game works but are never clarified.
4. The Department structure, though good for now will be overworked positions by the time we hit the industrial age.
5. There is a paranoid atmosphere amongst leaders that there are people specifically watching their actions hoping to CC them.
6. Although it is a democracy game, an "executive elite" pretty much rules the game and all the things involved.
These are just some of the problems out there, and they need to be fixed in order to make the democracy game a better place for all. The changes I propose are:
1. The turnchat is stopped typically because instructins are not issued or not specificed. I would propose tighter laws or perhaps threat of punishment as an incensive for leaders to complete their instructions and to keep the game moving along as it should.
2. The Judiciary needs a more efficient way of handling its procedures. Both Peri and Octavian X have proposed methods that focus on cooperation between the ones with the dispute to deal with squabbles before they become CC trials. This approach may be a good method to deal with this and lessesn the work load they face.
3. The "unwritten rules" are rules created by the "executive elite" that are not in the constitution. They are things done that would not be legal to this constitution, but are still bypassed. This is a problem for new players, and it has driven many players away. Perhaps either writing these rules down or removing them entirely will fix this.
4. Departments like T&T and internal affairs by the time we hit the industrial age will be incredibly overworked in planning. Already, there are some things they do not do simply because they do not have the time to do such things. I propose that Either Octavian's proposal or Strider's proposal be accepted into creating new branches in order to ease these department's workloads.
5. The paranoia is caused by the tight ruleset. Unfortunately, this ruleset is actually pretty good and needs little change. What does need change is to remove the paranoid climate. Again, Octavian and Peri's solutions seem like a good solution for this problem, and it may be a good sign for the future to let them go through with it.
6. This is pretty simple, there are palyers here that are vetreans from the beginning here. These players, highly skilled in their jobs however resist changes proposed and wish to keep the current order. Because of this, new members are few, and those that come have a harsh road up ahead in trying to figure the system out. I myself have only been playing since Term 6 of DG3, but i will be entering my 3rd term at an office (1 Deputy, 2 Minister terms, all in the defense department). I myself know the harsh road I had to take and I forced myself to be recognized. A more "Open door" policy may help this situation considerably. I have proposed a new option in ministry's for new players who can basically become "apprentices" and learn the skills required for the positions. There is a discussion and a poll on this, and it may be a good solution to making a balance between the elite and the new players.
These are the problems that I generally see with the democracy game and ways that we may be able to fix them. Some are resistant to changes, but I think none of these changes are too drastic or extreme. Hopefully, after some discussion, a general list of changes to improve the game can be made, and it can be a great place for all fanaticans.
- Sarevok
As you are all well aware, there have been many issues with this democracy game, and how it has been run. There are many problems that need adressing and we need to develop ways to deal with them. Here are a few of the problems I have noticed:
1. The turnchat's are stopped at many times because of judicial squabbles or the lack of clear istructions by leaders.
2. The Judiciary is overworked, and some people involved there are manipulating the laws and taking advantage of that.
3. There are "unwritten rules" that exist in our constitution. Rules that affect how the game works but are never clarified.
4. The Department structure, though good for now will be overworked positions by the time we hit the industrial age.
5. There is a paranoid atmosphere amongst leaders that there are people specifically watching their actions hoping to CC them.
6. Although it is a democracy game, an "executive elite" pretty much rules the game and all the things involved.
These are just some of the problems out there, and they need to be fixed in order to make the democracy game a better place for all. The changes I propose are:
1. The turnchat is stopped typically because instructins are not issued or not specificed. I would propose tighter laws or perhaps threat of punishment as an incensive for leaders to complete their instructions and to keep the game moving along as it should.
2. The Judiciary needs a more efficient way of handling its procedures. Both Peri and Octavian X have proposed methods that focus on cooperation between the ones with the dispute to deal with squabbles before they become CC trials. This approach may be a good method to deal with this and lessesn the work load they face.
3. The "unwritten rules" are rules created by the "executive elite" that are not in the constitution. They are things done that would not be legal to this constitution, but are still bypassed. This is a problem for new players, and it has driven many players away. Perhaps either writing these rules down or removing them entirely will fix this.
4. Departments like T&T and internal affairs by the time we hit the industrial age will be incredibly overworked in planning. Already, there are some things they do not do simply because they do not have the time to do such things. I propose that Either Octavian's proposal or Strider's proposal be accepted into creating new branches in order to ease these department's workloads.
5. The paranoia is caused by the tight ruleset. Unfortunately, this ruleset is actually pretty good and needs little change. What does need change is to remove the paranoid climate. Again, Octavian and Peri's solutions seem like a good solution for this problem, and it may be a good sign for the future to let them go through with it.
6. This is pretty simple, there are palyers here that are vetreans from the beginning here. These players, highly skilled in their jobs however resist changes proposed and wish to keep the current order. Because of this, new members are few, and those that come have a harsh road up ahead in trying to figure the system out. I myself have only been playing since Term 6 of DG3, but i will be entering my 3rd term at an office (1 Deputy, 2 Minister terms, all in the defense department). I myself know the harsh road I had to take and I forced myself to be recognized. A more "Open door" policy may help this situation considerably. I have proposed a new option in ministry's for new players who can basically become "apprentices" and learn the skills required for the positions. There is a discussion and a poll on this, and it may be a good solution to making a balance between the elite and the new players.
These are the problems that I generally see with the democracy game and ways that we may be able to fix them. Some are resistant to changes, but I think none of these changes are too drastic or extreme. Hopefully, after some discussion, a general list of changes to improve the game can be made, and it can be a great place for all fanaticans.
- Sarevok