Roland Johansen
Deity
Bombardment in a turnbased strategygame is a very strong concept. It allows you to attack the enemy without a chance for the enemy to counter your attacks. You can weaken the enemy to such an extent that your attacking units will almost always win against the severly weakened (1 hp) defenders. The enemy will have to wait until his turn to counter your moves and then it will be to late.
With regular combat (without bombardment) both sides can win.
Because the AI is not very good at strategic unit placement, it will never be very good at using bombardment units. So bombardment is always in favor of the human player.
Therefore I would like a way in the editor to weaken the effects of bombardment. Now (non-lethal) bombardment can weaken units until they have 1 hp left.
My proposed addition to the editor would be the ablity to set the minimum amount of hp's of a unit after bombardment. I would like to play a game where I set this minimum at 2. Then the weakened defenders will still have a chance against the attackers.
A comparable option would be to limit the effect of bombardment to halving the hp's of the defender. This would still give you the ability to reduce the hp's of conscript defenders to 1, which is maybe better.
The option to reduce the strength of bombardment of the bombardment units is not very good because it would only force you to use more bombardment units but your attacking units will after bombardment still smash the 1 hp defenders.
What do you think about these editor options and do you have other, better ideas for limiting the strength of bombardment?
With regular combat (without bombardment) both sides can win.
Because the AI is not very good at strategic unit placement, it will never be very good at using bombardment units. So bombardment is always in favor of the human player.
Therefore I would like a way in the editor to weaken the effects of bombardment. Now (non-lethal) bombardment can weaken units until they have 1 hp left.
My proposed addition to the editor would be the ablity to set the minimum amount of hp's of a unit after bombardment. I would like to play a game where I set this minimum at 2. Then the weakened defenders will still have a chance against the attackers.
A comparable option would be to limit the effect of bombardment to halving the hp's of the defender. This would still give you the ability to reduce the hp's of conscript defenders to 1, which is maybe better.
The option to reduce the strength of bombardment of the bombardment units is not very good because it would only force you to use more bombardment units but your attacking units will after bombardment still smash the 1 hp defenders.
What do you think about these editor options and do you have other, better ideas for limiting the strength of bombardment?