Ferocca
Warlord
- Joined
- Nov 21, 2011
- Messages
- 179
Hello, I wonder if anyone would have an idea on how to implement the following:
The protective trait prevents tile improvements to be pillaged by enemies (if a tile is under control by a leader with protective).
It seems like this would need SDK work. Does anyone have an idea how to implement this? I think it would be a nice way to make the protective trait useful
The protective trait prevents tile improvements to be pillaged by enemies (if a tile is under control by a leader with protective).
It seems like this would need SDK work. Does anyone have an idea how to implement this? I think it would be a nice way to make the protective trait useful
