wohmongarinf00l
Immortal
- Joined
- Feb 15, 2002
- Messages
- 452
In order to make the idea of Provinces a little more attractive and integral to the game,
I have come up with just a couple suggestions. To make it work, I propose a new
scoring method and a re-characterization of the idea of Nationality.
The score would continue to be calculated using territory and happy/content citizens.
However, citizens would now be evaluated differently. The number of citizens would include
all citizens of your nationality wherever they maybe living.
All foreign nationals in your territory would count towards their nationality of
origin. Foreign nationals can assimilate to your nationality as they do currently.
During peace negotiations, a civilization can surrender a province to
you but in terms of score you only gain the territory and any new citizens that are born in the
new territory. Since the current inhabitants of the province continue to
retain their old nationality and count towards that nation's score, a nation
would have incentive to surrender a province rather than fight.
To increase the incentive to surrender rather than fight, when entering a new
city due to conquest 1/3 of the pop. dies and a 1/3 assimilates to the new nationality
immediately, thereafter assimilating at the normal rates.
Who are Citizens for Purposes of scoring?
When counting the number of citizens, it would include all units that cost a
population point - thus a French worker in German hands still counts towards the French
score, a German worker in German hands counts towards the German score.
However, the catch is that unit nationals (workers, for example) not in your control only
count for 1/2 the points. All workers in your control work at the same rate and cost the same maintenance.
This would set up a good ransom-scheme and can be the basis for later terrorist/hijack
situations (perhaps using hidden nationality units) that are more interesting than the
simple suicide bomber proposals that i've read.
All acts of disbanding/destroying citizens and unit nationals count as genocide except
the ones that die due to entering a foreign city during conquest.
Any act of "genocide" on 1 citizen/unit national has the effect of making 1 random
citizen in your empire unhappy and for the case of foreign nationals, it has the additional
consequence of making the particular foreign nation upset by 2 points/degrees and the rest of the word
upset by 1 degree/point.
I have come up with just a couple suggestions. To make it work, I propose a new
scoring method and a re-characterization of the idea of Nationality.
The score would continue to be calculated using territory and happy/content citizens.
However, citizens would now be evaluated differently. The number of citizens would include
all citizens of your nationality wherever they maybe living.
All foreign nationals in your territory would count towards their nationality of
origin. Foreign nationals can assimilate to your nationality as they do currently.
During peace negotiations, a civilization can surrender a province to
you but in terms of score you only gain the territory and any new citizens that are born in the
new territory. Since the current inhabitants of the province continue to
retain their old nationality and count towards that nation's score, a nation
would have incentive to surrender a province rather than fight.
To increase the incentive to surrender rather than fight, when entering a new
city due to conquest 1/3 of the pop. dies and a 1/3 assimilates to the new nationality
immediately, thereafter assimilating at the normal rates.
Who are Citizens for Purposes of scoring?
When counting the number of citizens, it would include all units that cost a
population point - thus a French worker in German hands still counts towards the French
score, a German worker in German hands counts towards the German score.
However, the catch is that unit nationals (workers, for example) not in your control only
count for 1/2 the points. All workers in your control work at the same rate and cost the same maintenance.
This would set up a good ransom-scheme and can be the basis for later terrorist/hijack
situations (perhaps using hidden nationality units) that are more interesting than the
simple suicide bomber proposals that i've read.
All acts of disbanding/destroying citizens and unit nationals count as genocide except
the ones that die due to entering a foreign city during conquest.
Any act of "genocide" on 1 citizen/unit national has the effect of making 1 random
citizen in your empire unhappy and for the case of foreign nationals, it has the additional
consequence of making the particular foreign nation upset by 2 points/degrees and the rest of the word
upset by 1 degree/point.