PTW and production when city grows

Ribannah

Fighter Druid
Joined
Aug 6, 2001
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Castle Gobs
In vanilla Civ3, when a city grows the game maximizes production as long as there is a minimum surplus of +2 food. (The shields of the new tile already count, while the commerce doesn't. Yes, that is strange, but that's how it is.)

PTW doesn't seem to do that, at least not always, and at least not by default. I've tried to have the governor emphasize production, but that didn't make any difference.

Am I overlooking something and is there a way to make PTW act the same as vanilla Civ3?

If not, this puts the PTW player at a disadvantage.

Edit: It looks like PTW wants a minimum food surplus of +3 instead of the original game's +2.
 
I'm not sure about the precise bookkeeping, but I have observed something that appeared strange at first with active governors.

When the city is about to complete a build order or grow population the govenor will reassign citizens to increase commerce or production while still completing the build/pop progress.
 
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