I'm not sure where
Sostratus is coming from, (he seems to think it's perfectly balanced?) but the current state of Aerial combat is:
I don't think air units are balanced- in one of my messages here I even mentioned how dominant bombers are over other air units- but I think the way aluminum is handled is a bigger specter over aerial combat than the unit stats themselves.
If we just pretend for a second that air units are not constrained by resources, how damaging should air defenses be to bombers? A one hit KO on a SAM battery or an unpromoted fighter might be too much. The problem currently, as I see interception, is that intercepting a bomber doesn't
stop it AFAIK. I would rather see this logic tree:
- Aircraft is intercepted
- If Aircraft is intercepted more than X tiles from target, Aircraft is shot down or returns home damaged, in neither case having completed the mission
- If Aircraft is within X tiles of target, Aircraft is shot down (mission failed) or returns home damaged (mission success, but using post-interception-strength.)
- Aircraft is not intercepted but is attacking a target with an AA strength
- AA unit has the first strike
- Aircraft is not intercepted and not subject to above
- Mission proceeds normally
In the rules of the fighter patrol mechanic, you can get intercepted along a path to a target, but AA support units can only defend if the hex next to them is targeted. Problematic. Personally, i would up fighter range, and have SAMs give more coverage area. Allowing SAMs to intercept along a path would mean that you could make an AA wall to prevent bomber penetration into your empire.
But strategically, if the number of aircraft is heavily limited by aluminum, then players have a choice:
Build all bombers, giving 1 Attack per aluminum income
Build some nonzero number of fighters, with each fighter providing 1 interception per aluminum income
The problem is that 1 interception is more like 0.5 attacks mitigated, so in terms of the relative DPS done by each side (how much more one side is doing than the other,) you are spending 2 aluminum on fighters to prevent 1 aluminum of damage from bombers, when you could have just made bombers and had twice the relative DPS contribution.
The only way out of this is to make fighters OHKO bombers, but that just inverts the problem. You really need to make aluminum more available, likely by upping the amount from mines.
Also, I see you "mentioned" my name - rather than link my member page, you can put an @ in front of my name, ex
@Sostratus , and that will generate a notification for me.