Puppet states

Civ IV (and all previous versions of civ), allowed you to turn given cities completely over to City Governors (including what to produce). That included not only conquered cities, but self founded ones. In fact that is what puppets in Civ V amounted to, you being forced to have a governor run the city until you clicked the annex button plus a series of penalties you'd have to pay should you click that button.

But people often complain about the governors. I understand there is a choice and all that, but I don't really miss not having to micro all those cities.

With global happiness gone, I wonder who sort of penalties they will use if let's say there is no puppet option.

I still think some sort of lack of control of conquered cities unless directly annexed still makes the most sense.

I don't see anything in Civ6 about going back to microing a ton of stuff, but it's certianly possible they'll allow it to please some fans, but may limit districts to say, half the max allowable, say 6, and or apply a blanket and large malus on city output of science, culture and taxation given it looks like the happiness system is really not a :) system per se, (per Ed himself) but a measure of how well you've provided for your citizens via amenities. I can't forsee them allowing players free reign over conquered cities. Just not balanced in any way.
 
With global happiness gone, I wonder who sort of penalties they will use if let's say there is no puppet option.

Personally, if I were designing I'd use the same primary ones with or without a puppet; (I wouldn't have gone with 100% of cities needing X building to build national wonders in the first place)

Civ V though had removed Nationality that was in both Civ III & IV. If it's back in Civ VI, you can do things like adding happiness penalties when fighting their motherland / make it easier to culturally convert a city that's full of foreigners / etc.
 
Personally, if I were designing I'd use the same primary ones with or without a puppet; (I wouldn't have gone with 100% of cities needing X building to build national wonders in the first place)

Civ V though had removed Nationality that was in both Civ III & IV. If it's back in Civ VI, you can do things like adding happiness penalties when fighting their motherland / make it easier to culturally convert a city that's full of foreigners / etc.

Yep. Nationality going back in would be a nice thing. I missed that in 5.
 
I also liked the Vassal system, and I hope some form of this makes a comeback.

Puppeted cities were fairly boring, but managing vassals could be quite interesting if done correctly.

Quill18 specifically mentions CS's becoming vassals; but he may have meant allies. Only time will tell.
 
Personally, if I were designing I'd use the same primary ones with or without a puppet; (I wouldn't have gone with 100% of cities needing X building to build national wonders in the first place)

CBP has a better model for NWs: they are triggered by population thresholds. That way you don't punish either wide nor tall. Once population threshold is reached, one can build the NW.

Given that they have clearly adopted some elements of CBP, maybe they go this way also...
 
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