i have no clue how i can put promoted units into the world using the world builder. but i know a few games that i have lost on deity because i wasn't able to control the sheaim.
you can promote units by putting weak cannon fodder next to them so as to give them feed. Ok, you lost a
"few" games on deity? Does anyone remember what BtS Deity is like? Even among the top 1% of BtS players, having a 50% win ratio on deity was considered good. FFH deity is a cakewalk. The fact that you state: "I lost a
few deity games" indicates just how badly this game needs AI's that can use units like the pyre zombies effectively. You are
NOT supposed to win most of your games on deity. That is the
ENTIRE point of the deity difficulty setting. As it stands, Deity is ridiculously easy in FFH. I would honestly say that if the Sheaism AI is now a possible credible threat (I say possible because as indicated by "few", they are not consistently a threat), then they should stay in the game unitl the AI improves. If it forces people to play on lower difficulty settings, so much the better. If anything that is a reason to
keep pyre zombies in their current state.
if i place 20 axemen against 20 pyrozombies. i have 50% chance of winning the first fight. i win -> all my remaining 19 axemen have between 3,4 and 4,0 (99hp) strength left. even for those with 99% my fighting chance is reduced to 37,2%.
from my 20vs20 i have 4 wins and 16 losses -> 4 axemen livinng against 16 suriving. the next turn i am attacked and the enemy has 99,9% of winning every fight.
In all of my situations pitting pyre zombies versus axemen, I had axeman defending, thus granting them the ability to heal with promotions and counter-attack unpromoted pyre zombies granting them the edge needed to hold their own. It's called basic tactics. Pyrezombies are good, possibly amazing, against axemen exclusively when on the defensive. However, pyrezombies exist, almost exclusively, for the purpose of defeating axemen. What your saying is that because pyrezombies can defeat the unit they are
meant to defeat, they are overpowered. Thats like saying pikemen are overpowered because they can defeat cavalry. Pyre Zombies have a number of counters available at their tech level. In fact, all of the non magical units that are not axemen that are available at comparative techs are effective counters against pyre zombies to varying degrees. Horseman with or without withdrawal, Catapults, and hunters that wait for the pyre zombies to come within one tile of themselves or in their own cultural borders are all effective counters, the hunters being the worst case scenario. Would you send a stack of horseman to attack a stack of elephants? No! Should you send axemen to attack pyre zombies? No. Axemen can defend against pyre zombies if you really really insist on using just axemen, but their are any number of counters. By the way, in any situation where you use axemen exclusively, you
deserve to lose the fight because the opponent, be they AI or player, should field shock promoted units anyway.
The moral of the story is very simple. Don't use pure axemen for your military. This is an awful idea anyway. If you do this you
deserve to loose, especially on deity. If pyre zombies give the AI the ability to stomp on players that use dimwitted pure axemen tactics (again, this is especially true on deity), then Pyre zombies should be kept as is, especially given the fact that if you pursue nearly any alternative, you will have a significant leg up. Therefore, going back to my earlier rock paper scissors analogy, I think that Pyrezombies are very well balanced given their strengths and available counters,
all the more so if they prevent deity from being a cakewalk for most player as compared to BTS deity.