I am trying to implement a third water terrain type -"sea"- that I want to place in between coast and ocean. Because I don't know what map script the user will employ, I want to have the game replace all ocean tiles adjacent to coast tiles with sea tiles when the game loads.
How do I go through each ocean tile and check to see if it is adjacent to a coast tile?
How do I change an ocean tile into a sea tile? (I've added the terrain type in the relevant XML file, I just need to know how change it in python.)
How do I go through each ocean tile and check to see if it is adjacent to a coast tile?
How do I change an ocean tile into a sea tile? (I've added the terrain type in the relevant XML file, I just need to know how change it in python.)