Actually that is how I started working on it, by changing the plot and then the terrain before removing improvments etc.
But I got this error, which is why I skipped the plot change step:
ArgumentError: Python argument types in
CyPlot.setPlotType(CyPlot, int, int, int)
did not match C++ signature:
setPlotType(class CyPlot {lvalue}, enum PlotTypes, bool, bool)
ERR: Python function onEvent failed, module CvEventInterface
Traceback (most recent call last):
Code:
pPlot.setPlotType(gc.getInfoTypeForString("PLOT_OCEAN"),1,1)
I know, my computer is cursed
Just tinkered around some more and reused even older code I got to work originally for turnign land to water. I tried the:
Code:
pPlot.setPlotType(PlotTypes.PLOT_OCEAN, true, true)
This yields a different error and the screen graphics change to ocean plot: The pythonErr.log file indicates this as the last error: Traceback (most recent call last):
File "CvEventInterface", line 24, in onEvent
File "CvEventManager", line 174, in handleEvent
File "CvEventManager", line 316, in onBeginGameTurn
File "Modcomponents", line 389, in onBeginPlayerTurn
ValueError
:
need more than 1 value to unpack
ERR: Python function onEvent failed, module CvEventInterface
Traceback (most recent call last):
File "CvEventInterface", line 24, in onEvent
File "CvEventManager", line 174, in handleEvent
File "CvEventManager", line 316, in onBeginGameTurn
File "Modcomponents", line 389, in onBeginPlayerTurn
ValueError: need more than 1 value to unpack
.. Did I mention my computer was cursed?