jeremiahrounds
Prince
- Joined
- Nov 3, 2003
- Messages
- 404
Hi question about galcivII.
Is the movement of ships like moo2?
Let me explain. Alot of people have said whats the difference between a space civ game and a earth civ game beyond the one is earthly~
And the answer is one of the ways moo2 was different was you couldnt change fleet destinations mid flight. So once ships were away everyone was commited to that (this changed late game). Fundamentally this resulted in some very much different game play then say on a terrestrial game where you can move units fluidly every turn.
More concrete example:
You send fleet A to planet A. It takes 6 turns to get there. 3 turns later you decide that was stupid you want that fleet back! Unfortunately you wont get that fleet back home for 9 more turns even though they are only 3 turns departed! (3 more there and 6 turns back)
In the civ line of games if units are 3 turns out and you decide you want them back you get them back in 3 turns.
Neither is worse or better however it was one of the things that made moo2 different then "civ in space". You got to think about it before you commited units to fly away and if you saw the AI do it you could entertain the idea of exploiting it.
So im just wondering does gal civ have moo2 style commited movements or is it like civ where you can simply recall units at will?
Is the movement of ships like moo2?
Let me explain. Alot of people have said whats the difference between a space civ game and a earth civ game beyond the one is earthly~
And the answer is one of the ways moo2 was different was you couldnt change fleet destinations mid flight. So once ships were away everyone was commited to that (this changed late game). Fundamentally this resulted in some very much different game play then say on a terrestrial game where you can move units fluidly every turn.
More concrete example:
You send fleet A to planet A. It takes 6 turns to get there. 3 turns later you decide that was stupid you want that fleet back! Unfortunately you wont get that fleet back home for 9 more turns even though they are only 3 turns departed! (3 more there and 6 turns back)
In the civ line of games if units are 3 turns out and you decide you want them back you get them back in 3 turns.
Neither is worse or better however it was one of the things that made moo2 different then "civ in space". You got to think about it before you commited units to fly away and if you saw the AI do it you could entertain the idea of exploiting it.
So im just wondering does gal civ have moo2 style commited movements or is it like civ where you can simply recall units at will?