Q: movement like moo2?

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Nov 3, 2003
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Hi question about galcivII.

Is the movement of ships like moo2?

Let me explain. Alot of people have said whats the difference between a space civ game and a earth civ game beyond the one is earthly~

And the answer is one of the ways moo2 was different was you couldnt change fleet destinations mid flight. So once ships were away everyone was commited to that (this changed late game). Fundamentally this resulted in some very much different game play then say on a terrestrial game where you can move units fluidly every turn.

More concrete example:
You send fleet A to planet A. It takes 6 turns to get there. 3 turns later you decide that was stupid you want that fleet back! Unfortunately you wont get that fleet back home for 9 more turns even though they are only 3 turns departed! (3 more there and 6 turns back)

In the civ line of games if units are 3 turns out and you decide you want them back you get them back in 3 turns.

Neither is worse or better however it was one of the things that made moo2 different then "civ in space". You got to think about it before you commited units to fly away and if you saw the AI do it you could entertain the idea of exploiting it.

So im just wondering does gal civ have moo2 style commited movements or is it like civ where you can simply recall units at will?
 
Movement in GalCivII is similar to that found in Civ, not MoOII.
 
ahh thanks. im fishing for reasons to buy it but im slightly poor and "a better civ" isnt enough. i need difference! The ship building is nice but im worried that without the round trip cycling of "make a ship", "fight your ship on a tiled board", "make a new ship" that it wont be as interesting. Since half of what I "thought" made making ships interesting was imagining what you wanted to have when the tactical screen came up.



Doing everything in civ slightly better, putting it in space, and calling it a game is prolly good enough however without a real meaty difference to game play im stuck with the feeling "ive already spent my money on a civ like game. I dont want to buy another one when i know they are only fun to me every once a while"

Then i thought hey remember how movement was different in Moo2! Maybe thats back. Alas no. It might be a great game but essentially at this point its fighting the "would you like to spend 100 dollars on civIV and GCII" or "just 50 dollars on civIV". If it had come out sooner it might have been civIV that i called not worth it cause i had galcivII =)

Ill prolly revisit it after finals in may.
 
It would cool if someone could get a linense and do a MOO XP version based on MOO1-2. Until then you can either play MOO2 with outdated graphics or play something like GalCivII but you'll be missing the tactical combat of MOO2 and the multiplayer aspect.
 
jeremiahrounds said:
"would you like to spend 100 dollars on civIV and GCII" or "just 50 dollars on civIV"
Well actually for clarification Galciv2 only costs $40. But the overall meaning is the same ;)

I think the biggest difference (probably worth buying Galciv2 just for this) is its hugely improved AI over Civ4. It isn't just harder (which it can be), but also just "smarter."
 
Yeah. But on the postive side (for gal civ) that same reasoning makes it very hard to purchase the civ4 expansion pack when I look for games to play this summer.

For 90 dollars would I like:
Bundle A: civ4 and civ4 expansion pack
Bundle B: civ4 and gal civ2


B seems to provide me with the most utility for the money.
 
Or C for $120 all three, which is the plan I'm going for.
 
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