Q: Tweaks to Reduce Turn Times?

The_Girlfriend

Chieftain
Joined
Nov 13, 2010
Messages
39
Location
Boston, MA
I want to play a LoR world map, realistic starting positions and resources, and take over the world. By the late middle ages the computer's turn time is too long. I've got a number of Q's about how I can tweak the scenario to make it play faster. 1.) How turn off Culture Flipping, BarbarianCivs, and Revolutions? 2.) In Rhye, how turn off unit defections/flipping? 3.) Anyone know of a standard size, or at least a large size, world map with realistic starting positions and resources that isn't misshapen that you can play in LoR? And if not LoR, at least BlueMarble.
 
In my mod I did a couple of things to make it faster, but all of it might not work.

1. Load the game with SHIFT held down. It deletes the cache, and can significantly (word?) reduce turn times.

2. Enable CHIPOTLE cheat in the CivilizationIV.ini. Then if the game is lagging (not turn times) press CTRL+D. In the menu Select : Rebuild Terrain. This makes the game much more responsive.

3. Reduce unitcount. In the mods GlobalDefines.xml there is a setting making units cost 1. Change it to 2, and the AI will reduce its armies (to expensive to keep big armies). This is reducing turn times ALOT, but also changing game rules, and may require a new playing style, as it might be tough with the extra cost.

<Define>
<DefineName>INITIAL_GOLD_PER_UNIT</DefineName>
<iDefineIntVal>2</iDefineIntVal>
</Define>


4. Civ 4 is single core. Try to optimize it to only use 1 core, and in case of multicore computer, let the rest of the programs use the other core(s)

5. Get more RAM (unless you already have 4 GB)
 
Speaking specifically about RFC, the fastest playing version of the mod should be the RFC: Epic/Marathon mod-mod (no game-play changes apart from variable game speeds). It incorporates several speed-enhancements in the code, C++ as well as Python. The latter was actually pioneered by yours truly, even if the final implementation was done by embryodead. :D
 
Thanks a lot - I'll try these out. A couple of questions:

4. Civ 4 is single core. Try to optimize it to only use 1 core, and in case of multicore computer, let the rest of the programs use the other core(s)

How do you get Civ 4 to only use 1 core?

5. Get more RAM (unless you already have 4 GB)
[/QUOTE]

I have 3.24 GB (and my motherboard won't allow more unfortunately).
 
Speaking specifically about RFC, the fastest playing version of the mod should be the RFC: Epic/Marathon mod-mod (no game-play changes apart from variable game speeds). It incorporates several speed-enhancements in the code, C++ as well as Python. The latter was actually pioneered by yours truly, even if the final implementation was done by embryodead. :D

Thanks! I'll have to grab this. Sounds like what I'm looking for.
 
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