The only special Quarters are the ones formed by Unique Buildings, which are detailed in their Civilization descriptions. Otherwise, a "Quarter" is just two buildings of the appropriate Age on the same tile.
The only special Quarters are the ones formed by Unique Buildings, which are detailed in their Civilization descriptions. Otherwise, a "Quarter" is just two buildings of the appropriate Age on the same tile.
Early game this can matter: since you get +1 science and culture for each quarter near the palace, I make sure that I don’t factor that in when picking where buildings with adjacencies go. If I can get 4 science and 1 culture for a library near capital, but with only 1 adjacency, or 4 science somewhere else with 2 adjacency, I’ll take the better adjacency and get the capital bonus with something like a warehouse that doesn’t matter for adjacencies.
For double-yield buildings that you might want to keep as obsolete into the next era (e.g., if they have influence) make sure they aren’t next to the future palace since they will never form a quarter. I usually pick a worse spot for these knowing they will linger as obsolete. I’ll also pair them with warehouses or other good obsolete buildings, since they always seem to be the one that is overbuilt first if paired with something truly obsolete like a gold or science building.
What I’m not clear on is how warehouse buildings are handled for this. Are they ageless and therefore always counted toward a quarter, do they count only for the first age they are available in? Because I’m not sure I always group my warehouse buildings together so that my other buildings have the highest chance of forming one. One way to tell is that there is a +1 culture, +1 science bonus for quarters next to the city center I believe, that should show that hex is a quarter
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