How many 1st ring quarters with ageless buildings?

Ageless means that the building will not lose bonuses in subsequent ages. So no, this isn’t consistent in my eyes.
But there isn't another era...yet. so what is confusing about this? It literally matches the definition you just said. Should buildings not be ageless if you are playing a single era? Why would they change it? And once again, how is this changing how you play?
 
But there isn't another era...yet. so what is confusing about this? It literally matches the definition you just said. Should buildings not be ageless if you are playing a single era? Why would they change it? And once again, how is this changing how you play?
I think it's confusing to players who are less experienced than you or I. A new building that is labeled ageless in the Modern Age implies the existence of a future age. If said building will not become obsolete in the next age, it is not ageless. Yet there is no next age. An ageless building in the modern era performs exactly like all others. That's why the tag is useless and confusing.
 
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I agree that having ageless buildings in the final era of a game seems pointless, but if or when they add a 4th age if it was removed in the mean time then they'd have to edit the game files to change it back, making more work for themselves. Same if they add a 4th age with ageless buildings whos to say they wont consider adding a 5th age at some point in the future.
 
From the rule-making perspective, keeping the Ageless tag consistent is more efficient and makes sense. It is clear that the devs want all Warehouse and Wonder buildings to interact with game systems identically in all circumstances and at all times, so it makes sense that the Ageless designation is irrespective of the age in question. It also opens space for “cleaner” future design ideas, like a modern civ or a persistent game mechanic granting bonuses to all Ageless constructs.

It does feel modular and almost board-gamey, but that’s part of a bigger discussion about Civ 7.
 
From the rule-making perspective, keeping the Ageless tag consistent is more efficient and makes sense. It is clear that the devs want all Warehouse and Wonder buildings to interact with game systems identically in all circumstances and at all times, so it makes sense that the Ageless designation is irrespective of the age in question. It also opens space for “cleaner” future design ideas, like a modern civ or a persistent game mechanic granting bonuses to all Ageless constructs.

It does feel modular and almost board-gamey, but that’s part of a bigger discussion about Civ 7.
I still hate it. “Warehouse” is another ridiculous term.
 
No, you could replace any obsolete building with any other building which is legal in this location.
You can also smoosh a full outdated, two-building tile with a one-building quarter like the railroad depot or with a wonder.

Are both navigable river and normal river tiles okay for sawmills and grsitmills? Or only one type of river?
Both river types are OK for sawmills and gristmills (and baths).
 
I still hate it. “Warehouse” is another ridiculous term.
Definitely agree with Warehouse as a terrible term.
Although it is hard to come up with another good term that doesn’t confuse the building with the thing it boosts (Rural / Improvement) etc. or where it usually is (Town)

Maybe "Support" or "Terrain buildings"
 
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The ageless tag buildings also carry no penalties for building. “Ageless” may not quite be as relevant in the last age, but it would be far more confusing to make another type of building that has the same attributes, named differently for only a final age. I guess they could have just called them warehouses, with no tag, but this would have triggered far more conversations about whether they were indeed ageless…? My guess
 
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Yeah, I don't know. I'm not saying to come up with a new tag. But essentially, the tag is meaningless. If it's a warehouse building then label it warehouse. If the building isn't going to persist into the next age, because the game is ending, then it's just more clutter and bad UI. Labels with no meaning or consequence. In previous ages, it's usually advisable to place down the ageless buildings early because they increase yields on rural tiles. By the modern age, many cities will have very few rural tiles remaining and throwing an "ageless" building down because of its special little tag may not be the best strategy. Other modern buildings may produce better yields.
 
Yeah, I don't know. I'm not saying to come up with a new tag. But essentially, the tag is meaningless. If it's a warehouse building then label it warehouse. If the building isn't going to persist into the next age, because the game is ending, then it's just more clutter and bad UI. Labels with no meaning or consequence. In previous ages, it's usually advisable to place down the ageless buildings early because they increase yields on rural tiles. By the modern age, many cities will have very few rural tiles remaining and throwing an "ageless" building down because of its special little tag may not be the best strategy. Other modern buildings may produce better yields.

Yeah, even if you have the attribute to give food on them, you're talking about maybe 3 food and 3-5 production for most of them? I mean, they're not terrible, if I have space for them. But if you're at all limited in tiles for your cities, it's not worth it. The good part is that when you're that late in the game, if you have a handful of gold tiles around, often you can pop them down for like 150 gold or less. And sometimes it can be worth it to use them just to kick a rural tile out and have a new specialist you can place.
 
Yeah, even if you have the attribute to give food on them, you're talking about maybe 3 food and 3-5 production for most of them? I mean, they're not terrible, if I have space for them. But if you're at all limited in tiles for your cities, it's not worth it. The good part is that when you're that late in the game, if you have a handful of gold tiles around, often you can pop them down for like 150 gold or less. And sometimes it can be worth it to use them just to kick a rural tile out and have a new specialist you can place.
Exactly.
 
Yeah, I don't know. I'm not saying to come up with a new tag. But essentially, the tag is meaningless. If it's a warehouse building then label it warehouse. If the building isn't going to persist into the next age, because the game is ending, then it's just more clutter and bad UI. Labels with no meaning or consequence. In previous ages, it's usually advisable to place down the ageless buildings early because they increase yields on rural tiles. By the modern age, many cities will have very few rural tiles remaining and throwing an "ageless" building down because of its special little tag may not be the best strategy. Other modern buildings may produce better yields.
Uniques are ageless too (and wonders). And if there's ever an ability like "grant x to ageless buildings" or whatever, you don't want to kneecap the modern buildings.
 
Another note on the OP: your Capital may not be the same city in the next Age, so it may not be important, even for the boni you're shooting for, to place the Ageless buildings in the 1st ring of the 1st Capital.
 
Another note on the OP: your Capital may not be the same city in the next Age, so it may not be important, even for the boni you're shooting for, to place the Ageless buildings in the 1st ring of the 1st Capital.
As far as i'm aware though, the capital will only change if you request it be changed in the legacy options.
 
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