I've been playing this game for a long long time and I've always thought I knew exactly what to do at the start of the game. My perception has been that there is always a best decision and early on in the game, those decisions are very obvious. I'm going to say what I think and if there are any real pros out there I would really appreciate some critique.
First off, I always take someone who's industrious. It's the best trait, hands down and as far as I'm concerned no one can possibly argue with that. For the other trait, I usually, but not always, take scientific or militaristic. That second trait doesn't matter as much since it doesn't really have much effect on the first 25 turns of the game, which is why i'm here.
Situation: Let's assume I get a reasonably average start and get a bonus grassland or sugar (2food 1shield) beside my capital, with at least 2 others within my 2 square radius, this or something better is what usually happens
The game:
-science on 90% and research pottery
-having my worker make sure that every time my city grows one of those three squares, i'm assuming I have, are worked, so that I get at least 2 food and 2 shields on each square until my city reaches size three, goes without saying.
-now i'm not completely sure about the numbers but lets say i build 2 warriors then throw a temple on until I finish researching pottery so i can switch to a granary, then build a settler, then go warrior>settler>warrior>settler until further notice
-is this a half decent strategy?
-is it better to build my first settler before the granary since I will get that second city up faster? or is it better to get the second city up a little slower to get the third city faster? which i'm assuming will happen
-what do the pros do? what's the best thing you can do?
like I said, I always assumed there is always an obvious best decision. and that the first turn's decisions are the most obvious: science on 90, pottery, warrior, worker on the bonus grassland and mine, and mine all the bonus grasslands til about 4 before switching to the second city, always staying ahead of your cities
First off, I always take someone who's industrious. It's the best trait, hands down and as far as I'm concerned no one can possibly argue with that. For the other trait, I usually, but not always, take scientific or militaristic. That second trait doesn't matter as much since it doesn't really have much effect on the first 25 turns of the game, which is why i'm here.
Situation: Let's assume I get a reasonably average start and get a bonus grassland or sugar (2food 1shield) beside my capital, with at least 2 others within my 2 square radius, this or something better is what usually happens
The game:
-science on 90% and research pottery
-having my worker make sure that every time my city grows one of those three squares, i'm assuming I have, are worked, so that I get at least 2 food and 2 shields on each square until my city reaches size three, goes without saying.
-now i'm not completely sure about the numbers but lets say i build 2 warriors then throw a temple on until I finish researching pottery so i can switch to a granary, then build a settler, then go warrior>settler>warrior>settler until further notice
-is this a half decent strategy?
-is it better to build my first settler before the granary since I will get that second city up faster? or is it better to get the second city up a little slower to get the third city faster? which i'm assuming will happen
-what do the pros do? what's the best thing you can do?
like I said, I always assumed there is always an obvious best decision. and that the first turn's decisions are the most obvious: science on 90, pottery, warrior, worker on the bonus grassland and mine, and mine all the bonus grasslands til about 4 before switching to the second city, always staying ahead of your cities