In fact, I wouldn't be suprised if Agrarian, Nautical, Industrious and Mercantile are traits which have yet to be revealed.
Crayton said:(8) traits * (7) 2nd traits / (2) possible ways to have identical combinations = (28) possible leader types.
(28) possible leader types - (18) civilizations = (10) civilizations with two leaders.
Check the math.
This means there are 28 civilizations in the game, (10 * 2 = 20) of them have a twin.
If they stick with only 6 traits (which would be bad) there will only be 15 unique combinations.
Yeah, but these things matter only for the AI. A human playing as Ghandi has no such constraints.Aussie_Lurker said:Actually, Vietcong, I think you will find that the other thing which differentiates the various leaders are personalities. This will take the form of basic behaviour and preferred civics choices. The example the designers point to is the fact that Ghandi will tend to help weaker nations, and won't wage war without good reason-stuff like that. This means that it is possible to have leaders who have duplicate traits, but who still are very different from one another-which is why it is best not to think in Civ3 terms on this matter.
I think this is the key point. It would be foolish to decieve ourselves by thinking that we already have a complete picture. There may be things we haven't even thought about.Aussie_Lurker said:What we also need to remember is that the majority of the traits we know about are only because we have heard about them in relation to specific leaders-such as the Aggressive trait of Napolean. I think that, as we hear about more leaders, we will also learn about traits beyond the ones we have already heard about.