Question about Diety Wonders

Redbled

Chieftain
Joined
Jul 27, 2002
Messages
21
Anyone noticed it is nearly impossible to build any great wonders in the early two eras without the benefit of a leader. I can win most every time with military, but am never able to get the cultural edge. Any thoughts?
 
How do win anyway? I stopped playing because the comp cheats right in front of me. My suggestion though?

Don't try!
 
I've beaten deity by 20,000 culture but never by the 100,000 culture range.

Really, though, the small buildings (temples, libraries) and 1000 year bonus will mean much more ot the overall cultural edge than wonders.

As with all things, it's priorities and quick expansion. It might be easier with patch 1.29, as the tech speed won't be so outrageous any more.

Arathorn
 
I'd say I beat Deity about 75 percent of the time. It may be a bit cheap, but I set up to play a tiny world, then go to quick start. That way you still get 8 civ's fighting it out on less ground. Makes games go faster, makes fights happen sooner, and all you need to do is win an early war with a neighboring civ, take their turf, and you're nearly as large in territory as the others...Arathorn, So at one point do you win the culture war. Certain score ahead. Still not understanding that part.
 
Originally posted by Redbled
Anyone noticed it is nearly impossible to build any great wonders in the early two eras without the benefit of a leader. I can win most every time with military, but am never able to get the cultural edge. Any thoughts?

By prebuilding early, and sacrificing growth at the 6 or 12 pop limit, it is possible.
 
I never "win" the culture war -- just one very specific battle. The capital just goes wonder-crazy after building its first settler. Tiny 'pelago with max water is easiest, but others can be done. Build every cultural building. Keeping the AI from launching was the hardest part. Colossus, Library, Oracle, Bach/Sistine, Shakes, and an early temple/library/colosseum (and cathedral/university, although they weren't QUITE as early) were the keys -- the rest was window dressing (intelligence agency, battlefield medicine, wall street, ...)

For 20,000, you can be massively trailing overall and still win. For 100,000, I would imagine it would have to be at least a large and probably a huge map. And that razing some core AI cities would be an integral part of the strategy. Haven't tried to do it yet -- and probably won't, as the time involved would be astronomical.

A sick ICS and whipping might do it, too, but I can't see the fun in that (not that others couldn't -- just that I don't).

Arathorn
 
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