Capuqin
Chieftain
Hello forums!
I'm a long time lurker (say, roughly 4 years) and have recently decided to have a crack at modding. This is partly out of pure interest, partly because I think the understanding of how the game works and what ever programming understanding I pick up could be useful, and partly because other's modpack's haven't totally satiated my appetite lately.
Getting to my actual question, I'm wondering how the map generator chooses whether to place a 'leafy', 'evergreen', or 'snowy' forest feature.
I was fiddling around and tried to replace the old 'leafy' with the equivalent from CivColon like what was done with Caveman to Cosmos, but this only works for the arboria map script, where as the other scripts use the old leafy model.
I thought about the fact that arboria uses the same model for all forests, and then after looking at the script noticed that it isn't a climate map. This lead me to believe it wasn't using the new leafy because it's climate range wasn't defined for BTS, but then I didn't think that would be related to the art files anyway
Long story slightly shorter, I've been wading through XMLs and Cymaps and mapgeneratorutils and so on for hours and still can't figure this out.
I don't have any serious understanding of programming yet, mainly just tweaked the XMLs. Oh, and I had quick looks at stuff that Baldyr suggested.
Also, if it makes any difference, I'm doing all my fiddling with the last official version of RoM AND. Thanks in advance!
I'm a long time lurker (say, roughly 4 years) and have recently decided to have a crack at modding. This is partly out of pure interest, partly because I think the understanding of how the game works and what ever programming understanding I pick up could be useful, and partly because other's modpack's haven't totally satiated my appetite lately.
Getting to my actual question, I'm wondering how the map generator chooses whether to place a 'leafy', 'evergreen', or 'snowy' forest feature.
I was fiddling around and tried to replace the old 'leafy' with the equivalent from CivColon like what was done with Caveman to Cosmos, but this only works for the arboria map script, where as the other scripts use the old leafy model.
I thought about the fact that arboria uses the same model for all forests, and then after looking at the script noticed that it isn't a climate map. This lead me to believe it wasn't using the new leafy because it's climate range wasn't defined for BTS, but then I didn't think that would be related to the art files anyway
Long story slightly shorter, I've been wading through XMLs and Cymaps and mapgeneratorutils and so on for hours and still can't figure this out.
I don't have any serious understanding of programming yet, mainly just tweaked the XMLs. Oh, and I had quick looks at stuff that Baldyr suggested.
Also, if it makes any difference, I'm doing all my fiddling with the last official version of RoM AND. Thanks in advance!