Question about map possibilities

Mr. Hankey

Chieftain
Joined
May 28, 2006
Messages
2
Is it possible to have a map script that simple exports a map at the end of scenario and replaces the civilizations with barbarians.

Why I am asking is because I wanted to make a series of scenarios. First you begin playing and there is a global catastrophe then the civilizations begin all over again, but I want to keep the wonders and/or the holy cities in the next scenario. I would like so people could have it done automatically so they can just begin the next scenario.

It would be neat if there was a way to shift and rotate the map as well so that the poles are in different places. I would like to make a scenario were the poles actually shift in the catastrophe. I am trying to make an Atlantis scenario where there is a catastrophe is how it ends. Then mankind begins again ignorant to the past. Then this continues in other catastrophes like nuclear fallout or from global warming.

Anyway for many this may just be ridiculous, but please tell me if it can be done or not.

I appreciate any answers you can give me, and I am always listening for new ideas if your interested in the mod. Thanks ahead of time.
 
You can certainly shift the poles around, that's fairly straightforward. And it is certainly possible to save an ongoing game and then convert it to a new scenario (there's a utility that does that ... you'd basically be writing a new version of that utility with some enhancements).

The only thing I don't know is whether or not barbarian cities can contain wonders. You could fix that with a mod, though.

You might also need to have your save & alteration of the game done in a different script ... typically a map script has done all of its work and exited by the time anyone starts making moves.
 
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