Question about removing forests

Alabera

Chieftain
Joined
Nov 11, 2016
Messages
3
Hey!
Okay, there are exceptions, like when I'm playing with the iroquois, etc., but until now I nearly always removed the forests, especially in the later stages of gameplay. I did this, because imo at the beginning the farm-triangle bonus is better than the herbalist, and later on the farms/mines produce more yields than forest tiles with lumbermills. Also, you can gain production for wonders by removing them, which can be a huge bonus. (I don't really care about that -1 science/forest)
Today I noticed that from the newest update, the workshop gives +1 gold to forest/jungle tiles, and I think this can change my opinion about forests.
What do you think about it?
 
Even before I liked to leave my forests intact (I'm playing on higher difficulties and my tendency started from my desire for better defensive terrain) and I agree with you, this is a nice buff to workshops, something that will in quite a few situations tip the scale in favour of "let's leave the forests intact).
 
It depends. Do you have enough production tiles in your city? Then chopp. The combination of farm clusters and mines is great, plus the extra production when you chopp. Otherwise, forests will be your only source of production, and all those buildings will make up a little for keeping them around. There are also tactical reasons. A forest provides a place to take cover and blocks direct fire, but this can work in your enemies advantage if you want to fight them using your city walls.

An on tundra, always keep forests, unless you must place a fort or citadel.
 
Getting that production early is always very helpful. I tend to chop the forests on tiles that would better be used on other things (mainly farm clusters, so forests that are on rivers and/or around a lot of flat land get chopped). The yields from a forest/jungle tile once you get Herbalist and Workshop (and University, and Zoo) are quite good though, so if a city has a lot of forest tiles that I would otherwise consider keeping, I'll usually grab those buildings and keep most of the forest.
 
Siam and the Celts also get very good forest/jungle tiles. Lumber mills also give production which I personally find to be more useful than food in the medieval-industrial eras so you can keep up with infrastructure before all the per-pop buildings come into play.
 
I'm not great a Civ (as I always say), but I like to keep them. I actually play well when I am in forested land. I take that + yields to forest and jungle panth and I almost always get the first religion (on emp tho.) Then when you build a university, you get that little buff, too.

I will chop for a resource, but that's about it. It's really hard to siege a city with forests, too. Unless you are Monte. If I were facing monte, I dunno if I'd settle in heavily forested lands, though.

Edit: also herbalist.
 
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