TheFourGuardian
Chieftain
- Joined
- Jun 30, 2004
- Messages
- 86
Currently I am attempting to combine a mod with another, specifically Superciv and the abbamouse's religion mod. However, I have found that a file is used by both. Now, I have used the win...I forget the name, actually and don't have it on hand, but it compares files to find the areas that are problematic. Now, I'm not sure how I can make it work, because using the create merged file will make the game not work(can't choose civilizations, and game immediately ends in defeat if I can solve that much. I think it's because I'm editing the unitinfos file and something gets messed up in the settler area.)
Now, while I find these things less than necessary (of course,) I do enjoy working mods together to make a very powerful experience(especially by correcting some of the more bland features, specifically religion and the time problems, while increasing the scope of the game.)
As such, I'd appreciate any suggestions on how to resolve mods that change the same areas fairly quickly. Specifically how to tell which areas are most important to fix.
Actually, I just had a great idea at this moment on how to do it(compare the mod files to the base files and then those files to each other to see if there is overlap(or more specifically, relevent overlap.) But, assuming there is, how would you suggest I would resolve such incompatibility. I'd assume by killing a feature of one mod in favor of another(or creating a seperate and distinct feature, but I'd assume that would require a bit of work in multiple files.) Speaking of that, actually, is there any way I can find which files require other files to be editied as well to work. I imagine the documentation wiki would, but any program or chart would be great.
Thanks to everyone for making this game better, by the way.
Now, while I find these things less than necessary (of course,) I do enjoy working mods together to make a very powerful experience(especially by correcting some of the more bland features, specifically religion and the time problems, while increasing the scope of the game.)
As such, I'd appreciate any suggestions on how to resolve mods that change the same areas fairly quickly. Specifically how to tell which areas are most important to fix.
Actually, I just had a great idea at this moment on how to do it(compare the mod files to the base files and then those files to each other to see if there is overlap(or more specifically, relevent overlap.) But, assuming there is, how would you suggest I would resolve such incompatibility. I'd assume by killing a feature of one mod in favor of another(or creating a seperate and distinct feature, but I'd assume that would require a bit of work in multiple files.) Speaking of that, actually, is there any way I can find which files require other files to be editied as well to work. I imagine the documentation wiki would, but any program or chart would be great.
Thanks to everyone for making this game better, by the way.