So I'm working on a 'remix' mod that adds little in the way of graphics but mucks around a lot with the gameplay. Currently I'm working on the new civics and I've added a welfare column in relation to how a civilization looks after its inhabitants.
Well my second option on it is 'religious piety' or in other words priests go around providing aid for the sick. Problem is that the the mod by Aussie Lurker which allows health boosts in a city with state religion is not working for me so do you guy's know how I could word a health boost from temples? I've tried a few things but it keeps defaulting to 'verssailes' for some reason.
Do I actually have to do an entry for the temple of each religion?
And it looks pretty clumsy, like this:
So can anyone think of a better way for religion to give health bonuses in BTS? I tried having it give a bonus to temples or monasteries in general but it just wouldent work for me.
Well my second option on it is 'religious piety' or in other words priests go around providing aid for the sick. Problem is that the the mod by Aussie Lurker which allows health boosts in a city with state religion is not working for me so do you guy's know how I could word a health boost from temples? I've tried a few things but it keeps defaulting to 'verssailes' for some reason.
Do I actually have to do an entry for the temple of each religion?
Spoiler :
<BuildingHappinessChanges/>
<BuildingHealthChanges>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_JEWISH_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_HINDU_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_BUDDHIST_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_CONFUCIAN_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_TAOIST_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_ISLAMIC_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
</BuildingHealthChanges>
<BuildingHealthChanges>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_JEWISH_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_HINDU_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_BUDDHIST_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_CONFUCIAN_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_TAOIST_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
<BuildingHealthChange>
<BuildingType>BUILDINGCLASS_ISLAMIC_MONASTERY</BuildingType>
<iHealthChange>1</iHealthChange>
</BuildingHealthChange>
</BuildingHealthChanges>
And it looks pretty clumsy, like this:

So can anyone think of a better way for religion to give health bonuses in BTS? I tried having it give a bonus to temples or monasteries in general but it just wouldent work for me.