SoCalian
Deity
- Joined
- Apr 22, 2003
- Messages
- 2,901
I need help trying to figure out what all of these tags do, I am looking at making more leader traits for the game(slready made a seafring one), but I don't know what each of the tags do. I am also wondering If I can add tags that do different things, like give a starting unit or something, or how do I get it to reduce building cost, ect. I'm looking for answers mostly for the boald ones.
<TraitInfo>
<Type>TRAIT_PHILOSOPHICAL</Type>
<Description>TXT_KEY_TRAIT_PHILOSOPHICAL</Description>
<ShortDescription>TXT_KEY_TRAIT_PHILOSOPHICAL_SHORT</ShortDescription>
<iHealth>0</iHealth>
<iMaxAnarchy>-1</iMaxAnarchy>
<iUpkeepModifier>0</iUpkeepModifier>
<iGreatPeopleRateModifier>100</iGreatPeopleRateModifier>
<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
<ExtraYieldThresholds/>
<TradeYieldModifiers/>
<CommerceChanges/>
<CommerceModifiers/>
<FreePromotions/>
<FreePromotionUnitCombats/>
</TraitInfo>