Hallo,
i'm trying to remove some techs, to make things simple, let's assume the Tech to be removed is "writing" What have a done?
-> Read the forum and found at http://forums.civfanatics.com/showthread.php?t=405148
this example:
<Technologies>
<Update>
<Where Type="TECH_XXX"/>
<Set Disable="true"/>
</Update>
</Technologies>
-> Started ModBuddy, selcted new mod, empty mod
-> Added a new item "game rules (xml)
-> To disable "writing" i used:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 7/12/2012 9:44:58 PM -->
<GameData>
<Technologies>
<Update>
<Where Type="TECH_WRITING"/>
<Set Disable="true"/>
</Update>
</Technologies>
</GameData>
->saved and build the whole stuff without problems
->started civ5, selected my mod
-> activated my mod, proceeded to singleplayer (no, i did not went back)
-> started the game, and my mod has no effect at all
Thanks for each idea!!
i'm trying to remove some techs, to make things simple, let's assume the Tech to be removed is "writing" What have a done?
-> Read the forum and found at http://forums.civfanatics.com/showthread.php?t=405148
this example:
<Technologies>
<Update>
<Where Type="TECH_XXX"/>
<Set Disable="true"/>
</Update>
</Technologies>
-> Started ModBuddy, selcted new mod, empty mod
-> Added a new item "game rules (xml)
-> To disable "writing" i used:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 7/12/2012 9:44:58 PM -->
<GameData>
<Technologies>
<Update>
<Where Type="TECH_WRITING"/>
<Set Disable="true"/>
</Update>
</Technologies>
</GameData>
->saved and build the whole stuff without problems
->started civ5, selected my mod
-> activated my mod, proceeded to singleplayer (no, i did not went back)
-> started the game, and my mod has no effect at all
Thanks for each idea!!