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Questions about road system in Civ5 BNW

Camillo

Chieftain
Joined
Apr 10, 2006
Messages
44
Location
Poland
Few questions bother me:

1. Is there ANY benefit of connecting two non-capital cities?
2. Is there ANY benefit of connecting road in your territory to the road of other civ's territory?
3. If enemy civ (at war) enters your territory do their units benefit their movement on your territory roads?
 
1. You can move units much faster, which very well could be make or break if you have an aggressive neighbor nearby and you don't want to stock an army at your city on one side. You almost always want to connect to capital though, internal city connections give 1.25 gold per pop connected to the capital, which very much help pay for the roads+more later on in the game.

2. Not that I know of.

3.They do not benefit from your roads, no.
 
Come on? Never? Even in modern era?
Can anybody imagine modern world without roads and railroads between countries?

The advantage is moving your troops faster, which in the late game can be quite vital. The few gold it costs in the lategame to maintain such a road is negligible anyway.
 
Does the AI ever build roads connected to other civ's or build roads between their non-capital cities?
 
AI's do that. They will actively connecting roads to roads of other nations and they do the CS road quest too.
Now that's a bit of relief...
So far I only managed to get to early renaissance era and never saw an AI connecting a road to the other AI's road but maybe they do it later when nothing better left to do. :D
 
Few questions bother me:

1. Is there ANY benefit of connecting two non-capital cities?

The obvious answer that I can think of is city positioning. If City A is connected to your capital, it might be a shorter distance to connect City B to City A (which in turn connects it to your capital as well) than to connect it straight to your capital, thus saving on road maintanence costs.
 
2. Is there ANY benefit of connecting road in your territory to the road of other civ's territory?

If you have open borders with a neighbor, depending on the locations of cities, it is sometimes possible use your neighbor's roads to help connect your cities to your capital. This can get the cities connected quicker and result in paying less upkeep on your roads, but it also means that if the open borders ends, the connection is broken.
 
Caravans can also use the roads you put down. Connecting your roads to foreign roads will greatly increase the range of your caravans.
 
I find that connecting your cities to an AIs cities often makes them more likely, and makes it more possible, for them to send you trade routes.
 
Few questions bother me:

1. Is there ANY benefit of connecting two non-capital cities?
2. Is there ANY benefit of connecting road in your territory to the road of other civ's territory?
3. If enemy civ (at war) enters your territory do their units benefit their movement on your territory roads?

1. Other than flexible movement for units, no. I'd do it if you are the Incans though.
2. In BNW it promotes trade routes to your empire. Roads can extend the distance of land trade routes and I've heard anecdotal evidence here of people doing this as you mentioned and getting more trades as a result. Then again, take heed of the word "anecdotal".
3. No, also vice versa. Would be nice to see the civ 4 commando promotion though (ability to use enemy roads).
 
Who pays maintenance on roads you build in another civ or CS's territory?
 
Every civ and CS pays maintenance on roads in its territory, regardless of who built the road. The builder of a road in "no-man's land" pays that maintenance.
 
Every civ and CS pays maintenance on roads in its territory, regardless of who built the road. The builder of a road in "no-man's land" pays that maintenance.

that's good to know...i understood now that's why i couldn't earlier figure out-- why i am paying so much maintenance on roads.i used to to think roads built on no mans land are free. Thanks mate
 
Every civ and CS pays maintenance on roads in its territory, regardless of who built the road. The builder of a road in "no-man's land" pays that maintenance.

Sooo... if I had a spare Worker with nothing to do, I could road spam inside an an AI's territory to send him broke??
Edit: Or can you not build roads in AI territory like you cannot improve their resources for them?
 
You can build roads in other civ's or city states' territory (even in enemy territory).

Most of the time the worker is better spent improving your own territory though
 
You can build roads in other civ's or city states' territory (even in enemy territory).

Most of the time the worker is better spent improving your own territory though

I believe you have to have open borders or be at war with another civ in order to move a worker inside their borders.
 
1. Speeding movement between your cities and extending trade route range. I normally form networks when I can afford them (roads only, railroads I do the bare minimum to make sure all cities get connected to the capital or to a coastal city with a harbor so all get the boost) especially in slowing terrain - marsh hills and jungle mainly - so I can relocate troops quickly since my army usually consists mainly of garrisons stationed at cities and being able to quickly move one cities garrison to support another city is essential for me.

2. Increased caravan distance... also if you have open borders it allows uninterrupted road travel. As far as other posters have mentioned, I have watched AI build roads from their cities towards my borders (mainly after DoF) to extend the distance of their caravans to my inner cities - usually more developed. Sometimes I'll build the road on my side. I've also seen some CS do this without offering me a road quest and I've seen AI build - usually ugly and poorly placed - additions to my road networks in the unclaimed areas between borders.

3. Not in unmodded games.

Would be nice to see the civ 4 commando promotion though (ability to use enemy roads).

<Column name="EnemyRoute" type="boolean" default="false"/>

This is in the header for the UnitPromotions.xml, so they've set aside code for this happen but never used it; however, modders could make use of this.
 
roads will also extend the range of your caravans. So if a city from another civ is out of caravan range, running a road in that direction (not necessarily fully connected) could help you reach the city.

your caravans treat the road the same as your units would.
 
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