Michelangelo
Prince
Hi, I have a couple of resource-type questions I can't seem to find the anwers to. I'm interested in the dynamics of the resource handling. Here it goes:
1. When trading luxuries with the AI it seems to value some more then others. In one game I had 5 furs and one incent to trade (8 civs) So most of the others couldn't have fur. But none wanted it, only the incent. Do some luxuries yield more happy faces than others, or is it more complicated?
2. When looking at the city screen in the luxuries box some luxuries have 1 other 2 or more happy faces. Not in all cities the same amount of happy faces are behind the same luxury. Is this cityimprovement related and if yes, how? What are the dynamics behind this.
3. I know that some city improvements yield happy/content faces. Are they put in the luxuries box or can I add them to those in the luxuries box.
Thanx in advance
1. When trading luxuries with the AI it seems to value some more then others. In one game I had 5 furs and one incent to trade (8 civs) So most of the others couldn't have fur. But none wanted it, only the incent. Do some luxuries yield more happy faces than others, or is it more complicated?
2. When looking at the city screen in the luxuries box some luxuries have 1 other 2 or more happy faces. Not in all cities the same amount of happy faces are behind the same luxury. Is this cityimprovement related and if yes, how? What are the dynamics behind this.
3. I know that some city improvements yield happy/content faces. Are they put in the luxuries box or can I add them to those in the luxuries box.
Thanx in advance