Quick AdvCiv Questions/Answers

Thanks for the quick reply! It's certainly not a big deal, I'm just trying out the two mods (which are both excellent) and noticed the difference.
 
Would it be a simple process for me to add only the new Civilizations and Leaders from Adv Civ plus into base Adv Civ or would it be a complicated process of merging xml etc.? My ultimate aim is to play Adv Civ with more civilizations and leaders. Thank you for any guidance
 
I've never added a civilization. I reckon that it should only be artwork and XML additions (civ-specific events in Python? probably none). The artwork should mostly be a matter of unpacking the AdvCivPlus FPKs, then possibly repacking the relevant files – although I doubt that the files are so numerous that keeping them separate will slow down the loading of the mod noticeably.

Regarding XML, I expect that searching the AdvCivPlus XML folder for e.g. "kongo" will show all the places where additions are necessary. Art Defines and CivilizationInfos obviously, game text (though I'd advise against copying whole files from BtS like AdvCivPlus seems to do; the text can just go in one or multiple new game text files), somewhat less obviously Unit and Building Infos for the civ-unique elements. Conveniently, at least for Kongo, those seems to have "Kongo" in their type string, so they're easy to locate. May need to go through the Unit, Building and maybe also Civilization XML for references to entities that exist only in AdvCivPlus, e.g. tech requirements (Smelting for the Kongo UU), upgrade paths. Doesn't look like the XML schemas have been changed, so the uniques should not have novel XML tags that AdvCiv has no implementation for. Lastly, PlayerColor Infos and ColorVals will need to be copied. Hopefully the colors are distinct enough. And by "copied" I always mean just bits of XML; I don't think overwriting any whole files is a good idea.

So, to answer the question, I'd say somewhat complicated, more laborious than difficult. Getting civs from other sources is probably not much different. Those won't have the AdvCiv schemas for units etc., but few (if any?) tags added by AdvCiv/K-Mod/BBAI are mandatory, so the XML of simpler mods should essentially be compatible.

If AdvCiv's TrueStarts game option is supposed to make use of the new civs, additions will need to be made in XML\TrueStarts as described in the schema file in that folder. I think spqkfk had meant to perhaps work on that, but my local copy of AdvCivPlus ... is apparently from a time before I even added that option to AdvCiv, so I don't know.
 
First, thanks for this awesome mod.

The on screen scroll of messages sometimes says things like "Ashoka is worst enemy of Brennus". Can I see this info somewhere? In vanilla BTS this is visible when talking to a Civ leaderhead.

EDIT: Found it, Foreign Advisor --> Glance.
 
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BULL can show worst enemies both ways in hover text (screenshot attached). I feel that can be a bit overwhelming. I think what K-Mod/AdvCiv do is the same as BtS – only the "worst enemy of" text. I suppose that can make it tedious to figure out a leader's worst enemy in large games. Probably the Glance tab is indeed the best way.
 

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